Stoyan--- that is exactly the vicious cycle I'm theorizing. "users might be waiting for the better apps and games and won't buy what's available. On the other hand, if the Market doesn't prove itself as a decent revenue source, no one will develop those better apps and games. "
So, how to break the cycle? ~Evil Mushroom Lord Mushroom Wars: The Splatting On the android market now! http://www.evilmushroomempire.com/splat/screenshots.html On Apr 2, 8:23 am, Stoyan Damov <[email protected]> wrote: > On Thu, Apr 2, 2009 at 3:31 PM, Blake B. <[email protected]> wrote: > > > I'm not sure I would make a big deal about an average of 40 vs 37, > > definitely not enough to throw out a dramatic term like "churn > > machine". Those aren't far apart statistically. > > > Besides, Market apps were all free for so many months that I'm > > surprised the gap is not larger. Maybe Al's point about storage space > > is keeping the gap closer, I know it has affected my d/l decisions at > > times... > > It might not be just the lack of space. > Perhaps it's a classic catch 22 for both users and developers at the > moment - users might be waiting for the better apps and games and > won't buy what's available. > On the other hand, if the Market doesn't prove itself as a decent > revenue source, no one will develop those better apps and games. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
