On Apr 6, 3:53 am, "[email protected]"
<[email protected]> wrote:
>  But then I figured I didn't want an iPhone dev to steal
> the idea and cash in so to speak, so I figured I'd look into a
> simultaneous release on both platforms.
>
> But I got a shock when I researched the cost of Macs this weekend. I
> have recently purchased a top-spec PC laptop for under £500 ($750).

Well - either you are confident that the implemented idea would bring
about three grands net over a couple of years (my estimate to purchase
a setup consisting of an iMac or MacBook, ADC membership, iPhone and
two year plan plus some literature) - or you can let it slide. Build
it on Android and if anybody ever goes out and makes it a hit on the
iPhone, you can take advantage of some added sales through the halo
effect. That's the theory. In practice, hardly anybody makes any money
on any of the platforms (as has been discussed and you are probably
aware of), in particular if professional compensation for the coder's
hours is factored in (assuming professional work).
So I'd say forget about the iPhone and go for the ADC II if you you
want to have any hope of getting something out of it.

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