300 sold and more than 100,000 downloads. Cannot help but laugh. And yet I 
cannot bring myself to stop developing for Android. At least I'm glad I'm also 
an iPhone developer. And yes, the stories are true. Apps do sell much better in 
the iPhone appstore.

On Apr 22, 2009, at 8:23 PM, Evil Mushroom Lord <[email protected]> 
wrote:


Mark,

You must.... not live in reality.

When a company or individual spends 100-200 hours creating something,
that is not "money for nothing". Sure some people do it for fun-- I
love software development and will code no matter what. However, when
given the choice between coding for fun and getting paid, and coding
for fun for free--- which do you think I'm going to realistically
choose?

Those of us who's livelihood is funded by code--- we're supposed to
give it away for free? Is there someone that will give me a house for
free? Cars for free? Food for free? Get out of your ivory tower or
unrealistic idealism, and face reality.

Simple fact is--- the capacity for money attracts talent and
competition. Talent and competition = more higher quality apps and
marketing for users which = more users interested in the platform.

Speaking of art, you go back to some of the most famous greatest known
renaissance art--- Michelangelo etc etc--- it was all heavily funded
by by the rich and powerful Medici family. http://en.wikipedia.org/wiki/Medici


I'm not sure I completely agree with Sundog that it's Google's fault.
Sure, they could have designed the market better (screen shots, better
categories, well defined different areas between paid/free apps etc)--
but besides that, they have invested a ton of resources into making a
very nice open source system, and for that I give them props.

Obviously I'm not happy either, >100,000 downloads with ~300 purchases
with 3.9/5 rating on our last app causes me pain. (Heck, it was
featured by the Android Market as a "top paid app".)

I think one of the biggest problems at this point is simply there are
1/20th the same amount of users using Android compared to the iPhone.
I'm watching to see if this changes.

What else can we do?





On Apr 22, 6:50 pm, Mark <[email protected]> wrote:
  I think it's for the better there's no money to be made at the app
store. Code is art, and coding should be about art, and ones personal
creativity and vision, not just $$. Going foward we'll see apps on the
app store written because someone wanted to write it, not because they
were figuring on making a quick buck. If there was a perception that
money could be made for nothing on Android, it would attract all the
sketchy people, and not the real coders.

         my .002 cents.

On Apr 22, 2:35 pm, Sundog <[email protected]> wrote:

LOL, just read it and saw they quoted ME as one of the unhappy
developers.

Gee, leave your developers hanging out to dry and they get mad and it
gets attention. Who would have thought?

CAN YOU HEAR ME NOW, GOOGLE?

On Apr 22, 3:29 pm, Sundog <[email protected]> wrote:

Here's a little more:

http://www.msnbc.msn.com/id/30313661/

Shark. Jump. Some assembly required.

On Apr 22, 12:15 pm, lbcoder <[email protected]> wrote:

More of this BS?
Enough already with this meaningless crap.

On Apr 22, 12:15 pm, BikingBill <[email protected]> wrote:

Huffington Post covers the issues with the Android Market.  Also, some
breaking news on the RIM App World.

http://www.huffingtonpost.com/william-volk/mountain-view-we-have-a-p_...

Want to know why there are over 30,000 applications on the iPhone? Ask
Ethan Nicholas. Mr. Nicholas programmed a little game called iShoot in
his spare time. iShoot shot to number one on Jan 11th, with the $2.99
game reportedly earning Ethan over $800,000. Mr. Nicholas has quit his
day job at Sun (good timing!) to devote himself to iPhone
programming. ......- Hide quoted text -

- Show quoted text -- Hide quoted text -

- Show quoted text -- Hide quoted text -

- Show quoted text -




      


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