People on here don't seem to discuss money much ... but I think if
devs put in the hard work, its nice to have a reward.
Sadly I've seen a number of apps / games on Android which are probably
not selling even 10 copies - I don't know for a fact but they just
show as <50 downloads and maybe 0 or 1 reviews.
I'm not sure what period those sales figures below are over - but if
you look at an earlier thread I started on this, here's some slightly
old figures for some more popular Android apps :
Power Manager Full
$0.99 (10,000 - 50,000) -> $29,700 = $20,790 (after fees)
aHome
$4.99 (10,000 - 50,000) -> $149,700 = $104,790 (after fees)
TouchDown Pro License
$24.99 (500 - 1,000) -> $18,743? = $13,121 (after fees)
I suppose aHome / OpenHome may hit $500,00 after a year of trading if
it stays at the top of the charts.
Just speculation though.
On Jun 16, 6:01 am, HeHe <[email protected]> wrote:
> For those bringing in more significant sums, the breakdown is as
> follows:
>
> 2%, $15,001-$50,000
> 1%, $50,001-$100,000
> 1%, $100,001-$250,000
> 1%,$500,001-$2,000,000.
>
> http://www.sikhpoint.com/blog/2009/06/12/apple-iphone-developers-most...
>
> Due to much smaller share in smartphone market, Android developers
> must be worse in revenue aspect. But how worse? Very curious....
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