When I looked at the page load times and the typical use window for
mobile phones, the load times exceeded the use window!

What worked the best for me was to use the map navigation paradigm,
and all the tools the user knows from map use, to make sure the user
gets context during each engagement with the phone. In other words,
quite a bit of content per page.

The other thing that I thought was important, but may not really be,
is "create link targets using UI standards for touch screens." Often
their may be a list of links across the top underneath some page
header.  It seems better to make that header into a tab bar with UI
valid touch sized links. Here is a page that demonstrates:
http://gaitaware.com/shapes-and-names.html

So, if they are loading off the network they will disengage during the
load time, so make each page bring its own context and leverage map
navigation techniques the user has already developed for their
platform of choice. On each page make major navigation targets(links)
UI legit for touch screen devices.

That is as far as I got.


On Jun 26, 11:16 am, OldAndInTheWay <[email protected]> wrote:
> As a web development shop we've not concentrated at all on this, and
> it is obviously past time.
>
> There is a lot of chaff out there.. some old and some new about this.
> I hope someone would expound and/or point me to a favorite URL or two
> about the most elegant, scalable ideas that they've found useful in
> developing pages that work for tiny screens and giant ones.
>
> It seems to me that the basic... "philosophy" about it is to in
> general diminish the importance and presence of graphics and/or Flash
> to a web site, as graphics chew up huge amounts of real estate (and
> bandwidth) that most mobile devices don't have...
>
> Google's various web sites/pages are perfect examples.  They're light
> on graphics even for screens that are "normal" sized, and Google is
> not an unsuccessful company.
>
> Thanks.
>
> Dave
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