On Aug 25, 4:51 am, harish android <android.har...@gmail.com> wrote:

> But For creating visible rectangle i've to use vertices, which are of
> very high value.

> why is it so, when screen size id 320 x 455??

OpenGL doesn't deal in pixels, but in internal units which are
completely arbitrary. The pixel size of any OpenGL object is going to
depend on the projection and model/view matrix you use.

Take it from me, you're not going to get far with OpenGL by asking a
few random questions here. It's a BIG subject. I strongly suggest that
you get yourself a good book on the subject, ideally in your native
language. For references online, the classic is the OpenGL Red Book,
http://www.glprogramming.com/red/. And don't forget that Android only
implements the small OpenGL ES subset of the API; a reference for that
is at http://www.khronos.org/opengles/sdk/1.1/docs/man/.

Good luck!

String
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