The size of the screen has no relation to the coordinate system in opengl. How are you setting up your view? If you could post a code snippet, I may be able to help.
On Aug 24, 10:51 pm, harish android <android.har...@gmail.com> wrote: > Hi All, > I am new to Android and OpenGL world. > > I've created a new ap using openGL ES. ( I want to send package so > that you can see and help me out), How can i send attachment to > GROUP?). > > Android Simulator LCD size is 320 x 455 and i've set same size for > OpenGL Viewport. > > But For creating visible rectangle i've to use vertices, which are of > very high value. > > e.g. > > int vertices[] = { > -20000,-20000,0, > > -20000,20000,0, > > 20000,20000,0, > > 20000,-20000,0 > > }; > > why is it so, when screen size id 320 x 455?? > Please clarify my this doubt that may solve my many other problems. > Regards, > > Harish --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to android-discuss@googlegroups.com To unsubscribe from this group, send email to android-discuss+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en -~----------~----~----~----~------~----~------~--~---