The size of the screen has no relation to the coordinate system in
opengl.  How are you setting up your view?  If you could post a code
snippet, I may be able to help.

On Aug 24, 10:51 pm, harish android <android.har...@gmail.com> wrote:
> Hi All,
> I am new to Android and OpenGL world.
>
> I've created a new ap using openGL ES. ( I want to send package so
> that you can see and help me out), How can i send attachment to
> GROUP?).
>
> Android Simulator LCD size is 320 x 455 and i've set same size for
> OpenGL Viewport.
>
> But For creating visible rectangle i've to use vertices, which are of
> very high value.
>
> e.g.
>
> int vertices[] = {
> -20000,-20000,0,
>
> -20000,20000,0,
>
> 20000,20000,0,
>
> 20000,-20000,0
>
> };
>
> why is it so, when screen size id 320 x 455??
> Please clarify my this doubt that may solve my many other problems.
> Regards,
>
> Harish

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"Android Discuss" group.
To post to this group, send email to android-discuss@googlegroups.com
To unsubscribe from this group, send email to 
android-discuss+unsubscr...@googlegroups.com
For more options, visit this group at 
http://groups.google.com/group/android-discuss?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to