It would be great if we could leave notes for the developers with our
reviews. A lot of problems I run into would be easy for them to fix in
future versions.

I've given up on several games now because the UIs required clicking
incredibly small targets. It's really frustrating when it takes three
or four stabs with my finger just to hit the checkmark/proceed button
on a game's version of dialogs.

Maybe they mostly tested on the emulator. The mouse provides high
accuracy and visibility there. Using a finger on a real device is
quite different. It's bigger than a mouse pointer and blocks
visibility of exactly where you are hitting.

On Sep 29, 4:29 pm, Mobidev <[email protected]> wrote:
> It's now a week since the launch of judging app and we are half way
> through judging(filtering) for ADC2-Round1. Hopefully community-judges
> by now have a story to share with contestants and other judges.
>
> If you have been judging ADC2 apps, share your experience. No. of apps
> reviewed, no. of apps skipped, average ratings given, favourite app,
> promising app ideas etc...
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