It would be great if we could leave notes for the developers with our reviews. A lot of problems I run into would be easy for them to fix in future versions.
I've given up on several games now because the UIs required clicking incredibly small targets. It's really frustrating when it takes three or four stabs with my finger just to hit the checkmark/proceed button on a game's version of dialogs. Maybe they mostly tested on the emulator. The mouse provides high accuracy and visibility there. Using a finger on a real device is quite different. It's bigger than a mouse pointer and blocks visibility of exactly where you are hitting. On Sep 29, 4:29 pm, Mobidev <[email protected]> wrote: > It's now a week since the launch of judging app and we are half way > through judging(filtering) for ADC2-Round1. Hopefully community-judges > by now have a story to share with contestants and other judges. > > If you have been judging ADC2 apps, share your experience. No. of apps > reviewed, no. of apps skipped, average ratings given, favourite app, > promising app ideas etc... --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
