yea thats pretty much how i saw it too. not games, just phony apps.
anybody want to attempt to make any of these? it should be fairly easy
i assume, but then again, i have no idea what amount of work goes into
even the most basic applications.

On Oct 14, 6:09 am, lbcoder <[email protected]> wrote:
> Never seen or heard of it before.
> I guess that something like that just makes sense.
>
> Note: I wasn't actually thinking of a game, more of just a view
> port... i.e. in "this" level of technology, all we can do is look, not
> interact.
>
> On Oct 13, 5:20 pm, Mike Kedl <[email protected]> wrote:
>
>
>
> > lb, did you review the same contest game I did?  That was one of the new
> > games; tracking down spooks with gps and camera.  Actually pretty fun. (or
> > maybe you wrote it?)
>
> > On Tue, Oct 13, 2009 at 4:46 PM, lbcoder <[email protected]> wrote:
>
> > > Using the 3d compass and accelerometer for the supernatural viewer
> > > would be cool... rotate away from a point and the spook vanishes,
> > > point back at the spot and the spook reappears.... maybe moving spooks
> > > in a 3d spook-world that is linked up to the real world so you can
> > > walk through it using changing coordinates (gps/accelerometer)....
> > > like a window into a parallel universe that exists within the same
> > > space/time.
>
> > > On Oct 13, 3:39 pm, mjrtom <[email protected]> wrote:
> > > > and i like the x-ray, fMRI ideas too. you could even add a pregnancy
> > > > sonar, and a "supernatural viewer". with each one you could include
> > > > subtle button pushes that the user might push in order to bring up
> > > > different images.
> > > > ex. pushing the trackball down:
> > > > xray - show broken bone
> > > > pregnancy sonar - show baby/dont show baby (in order to "prove" that
> > > > it works)
> > > > "supernatural viewer" - show image of spirit/ghost/grudge girl
>
> > > > sorry, a lot of ideas.
> > > > i still like the sonar one the most, since it seems like that would
> > > > fool the most people
>
> > > > On Oct 13, 6:31 am, blindfold <[email protected]> wrote:
>
> > > > > > He isn't wanting to make real sonar since it can't be done with the
> > > > > > hardware available.
>
> > > > > Well, one can make sound and record sound at the same time, so in
> > > > > principle it should be possible, somewhat.
>
> > > > > You could be right though that he only wants to fake things, which
> > > > > tends to be much easier... then one may also create an x-ray app that
> > > > > after a flash superimposes a translucent skull or fMRI scan on a 
> > > > > close-
> > > > > up facial shot to scare/impress the victim.
>
> > > > > On Oct 13, 3:22 pm, lbcoder <[email protected]> wrote:
>
> > > > > > He isn't wanting to make real sonar since it can't be done with the
> > > > > > hardware available. He just wants to fake it (i.e. to TRICK
> > > i-phonies)
> > > > > > by emitting a high frequency noise (submarine ping) immediately
> > > before
> > > > > > capturing a PICTURE (using the camera) of whatever is there and then
> > > > > > performing some mathematical transformations on the image to make it
> > > > > > look hollywood-sonar-ish.
>
> > > > > > That should make a great party-app.
>
> > > > > > BTW: That would be ecHolocation. Ecolocation (aside from not being a
> > > > > > word at all) would have to have something to do with locating
> > > > > > ecological items, like forests, fish, and beavers.
>
> > > > > > On Oct 13, 5:25 am, blindfold <[email protected]> wrote:
>
> > > > > > > I suggest you first try to create a simple sonar obstacle detector
> > > > > > > (distance detector), because spatial (i.e. lateral) resolution 
> > > > > > > with
> > > > > > > the phone's loudspeaker will be miserable (audible sound so high
> > > > > > > diffraction, and no built-in cone for better audio 
> > > > > > > directionality).
> > > If
> > > > > > > successful, you move from there. Just doing the real-time analysis
> > > of
> > > > > > > streaming recorded sound for possible echoes and their delays is
> > > > > > > already tricky, ensuring that any variable delay artifacts are not
> > > > > > > larger than the distance variations that you hope to detect (3 ms 
> > > > > > > =
> > > 1
> > > > > > > meter at speed of sound, or 0.5 meter uncertainty if thinking of
> > > the
> > > > > > > return path).
>
> > > > > > > Good luck!
>
> > > > > > > The vOICe for Androidhttp://www.seeingwithsound.com/android.htm
>
> > > > > > > On Oct 13, 10:38 am, mjrtom <[email protected]> wrote:
>
> > > > > > > > so i know that you most probably need some expensive equipment 
> > > > > > > > in
> > > > > > > > order to make a sonar, or anything that would imitate
> > > ecolocation. but
> > > > > > > > since we dont have that, and wont be getting it anytime soon, 
> > > > > > > > why
> > > not
> > > > > > > > create an application that would fake sonar.
>
> > > > > > > > basically have the phone emit sonar bleeps, or bat-like clicks,
> > > and
> > > > > > > > then use the camera to record whatever is happening. but display
> > > it
> > > > > > > > the way daredevil sees.
> > >http://www.youtube.com/watch?v=EpOcO08dHvoat
> > > > > > > > 0:28. (i know it's a bad movie, but thats the only example i 
> > > > > > > > cant
> > > > > > > > think of right now).
>
> > > > > > > > so when people want to show off their new app, they can say:
> > > > > > > > G1 DUDE: "look, my phone has sonar!"
> > > > > > > > *bleep (image shows up in black and white/green/blue, and then
> > > fades
> > > > > > > > away)* *bleep (image shows up in black and white/green/blue, and
> > > then
> > > > > > > > fades away)*
> > > > > > > > G1 DUDE'S FRIENDS: "whoa man you are so rad, i want to be just
> > > like
> > > > > > > > you."
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