Just to add to Sean's list, this should be another major reason unless
I am mistaken:

The iPhone can install applications of 200 MB or greater with ease.
Meanwhile, it is difficult to get users to find the space for a 10 MB
application on an Android phone and that limited space often must
support multiple image resolutions now.

Yes, one can store images to the SDCard in Android, but doing so makes
loading them slower, and it increases code complexity since a truly
robust way of doing so is not built into the SDK. Furthermore -
getting a user to wait through a download after downloading the
application itself is a risk as many do not wish to wait (thus leading
to possible 1-star ratings despite the higher quality). It would also,
in theory, present problems if a phone without a SDCard is ever
released.

On Dec 3, 9:47 am, Sean Hodges <[email protected]> wrote:
> On Thu, Dec 3, 2009 at 2:20 PM, ellipsoidmobile
>
> <[email protected]> wrote:
> > Hi
>
> > Much as I love Android, I'd have to admit that (in general) iPhone
> > applications just seem to be much prettier than Android applications.
> > UI & graphics are far from being my strong point and I've never
> > developed for iPhone, so I don't really understand why this is.
>
> The iPhone only has to support a single screen size, resolution, and
> set of input methods. This means you can practically draw the UI on
> the screen, you don't need to consider how the UI would look when
> packed into a smaller screen, or how the user might interact with it
> if there was no touch screen.
>
> The iPhone also has the larger market share, which means whilst there
> are a number of good looking apps on Android (e.g. Aloqa, RockOn,
> Speed Forge 3D...) there are a lot more developed for the iPhone,
> simply through supply and demand.
>
> Another possible reason, and without confirmation from Apple this is
> mere speculation; is the vetting process for the AppStore. Potentially
> Apple could be rejecting apps that do not meet a certain aesthetic
> quality, this means that half-finished or low budget apps are less
> likely to pollute the store.
>
> At least, that's my take on things. This is not necessarily how things
> will always be. The UI fragmentation problem in Android is improving
> gradually (though some would say still at a slower pace than the
> hardware). Market share trends are looking in Androids' favour, and
> eventually people will stop looking at Google's Android Market as the
> only source of Android apps (and directly comparing its content to the
> AppStore).

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