you are absolutely right, forgot to tack on the opengl 2.0 (we require
the direct bitmap access), since that is what I am working on it was
fresh in my head.

On Mar 23, 2:27 pm, Tim Mensch <[email protected]> wrote:
> On 3/23/2011 3:13 PM, Ryan Routon wrote:> From what i have read the NDK is 
> one of the only reasons to support 2.2+.
>
> This is odd to me; I use the NDK and can still target 1.6 (and with a
> bit more work, could target 1.5). There are certainly newer features in
> the NDK in 2.0 (OpenGL 2.x) and 2.2 (direct bitmap access), and 2.3 has
> some really awesome features, but just using the NDK doesn't require 2.2.
>
> Tim

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