you are absolutely right, forgot to tack on the opengl 2.0 (we require the direct bitmap access), since that is what I am working on it was fresh in my head.
On Mar 23, 2:27 pm, Tim Mensch <[email protected]> wrote: > On 3/23/2011 3:13 PM, Ryan Routon wrote:> From what i have read the NDK is > one of the only reasons to support 2.2+. > > This is odd to me; I use the NDK and can still target 1.6 (and with a > bit more work, could target 1.5). There are certainly newer features in > the NDK in 2.0 (OpenGL 2.x) and 2.2 (direct bitmap access), and 2.3 has > some really awesome features, but just using the NDK doesn't require 2.2. > > Tim -- You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en.
