Actually the free vs paid discussion does bring up a good point - who else
does the information benefit?  Cell phone manufacturers?  bragging rights on
who has the fastest phone in real world usage ?

On Thu, Apr 21, 2011 at 5:46 PM, sm1 <[email protected]> wrote:

> Tim, I'm disappointed to notice that you appear to be considering our
> conversation as a negative argument. That's unfortunate. I welcome
> your comments and respect your opinion.
>
> Yes, it's quite hard to sell an app for a dollar on the Android
> Market. It looks like people are too busy with free apps.
>
> A sign of the times I guess.
>
> I may have to raise the price ;-)
>
> Regards
>
>
> On Apr 21, 12:10 pm, Tim Mensch <[email protected]> wrote:
> > I'm not calling you wrong. Charge what you like; it's your product. I'm
> > just saying that you'd get WAY more data if you gave it away for free,
> > which would make it more valuable for everyone, and that the
> > intellectual property you're talking about doesn't seem to have that
> > much intrinsic value (who would steal it?).
> >
> > Android device rankings based on benchmarks is nice, but sounds like
> > something that can be read on a review site, and they'd likely include
> > OpenGL benchmarks. You can get a pretty spectrum analysis in the free
> > Tricorder app, which does WAY more than just that. Also, from your app
> > description, you're benchmarking floating point math in Java and 2d
> > Canvas,  which is part of an Android device's performance, but possibly
> > a minor part for some apps, like games. OpenGL performance differences
> > can be huge, as I'm finding with my game, where on an older phone (the
> > G1) I get glitches every time I play a new animation (like it's running
> > out of VRAM and thrashing?), while on newer phones, even low-end phones
> > like the Optimus V, it runs smooth as silk.
> >
> > It's hard to get users to pay for apps in general. The threshold for
> > pulling out your wallet on Android is high, even among enlightened
> > developers like us. There are what, 10's of thousands of apps? Even at a
> > dollar each that would get quite expensive, so we have to be choosy, and
> > as such paid apps need to be compelling.
> >
> > It's also not a sound marketing technique to argue with potential
> > customers over whether they should want to buy your app. Just saying.
> >
> > Tim
> >
> > On 4/21/2011 6:29 AM, sm1 wrote:
> >
> >
> >
> > > The app provides valuable info to users:
> > > - a comparison of one's device with others,
> > > - a ranking of multiple Android devices,
> > > - a spectrogram for acoustic analysis of live audio,
> > > - updates with new data over time.
> >
> > > The app does not automatically send any data to the developer; the
> > > user must select the email function for this to happen.
> >
> > > I doubt that many consider 'wrong' to expect km get paid a modest
> > > amount for one's work or to protect one's intellectual property.
> >
> > > On Apr 20, 8:38 pm, Tim Mensch <[email protected]> wrote:
> > >> On 4/20/2011 5:46 PM, sm1 wrote:> I don't want to make it free because
> I need the little protection
> > >>> available from the license verification with the Market.
> > >>> What's a dollar?
> > >> What protection do you need?
> >
> > >> As many people pointed out, it just feels wrong to ask for money for
> an
> > >> app where you're benefiting from the information it's collecting. And
> I
> > >> can't imagine what you'd need to protect.
> >
> > >> Tim
>
> On Apr 21, 12:10 pm, Tim Mensch <[email protected]> wrote:
> > I'm not calling you wrong. Charge what you like; it's your product. I'm
> > just saying that you'd get WAY more data if you gave it away for free,
> > which would make it more valuable for everyone, and that the
> > intellectual property you're talking about doesn't seem to have that
> > much intrinsic value (who would steal it?).
> >
> > Android device rankings based on benchmarks is nice, but sounds like
> > something that can be read on a review site, and they'd likely include
> > OpenGL benchmarks. You can get a pretty spectrum analysis in the free
> > Tricorder app, which does WAY more than just that. Also, from your app
> > description, you're benchmarking floating point math in Java and 2d
> > Canvas,  which is part of an Android device's performance, but possibly
> > a minor part for some apps, like games. OpenGL performance differences
> > can be huge, as I'm finding with my game, where on an older phone (the
> > G1) I get glitches every time I play a new animation (like it's running
> > out of VRAM and thrashing?), while on newer phones, even low-end phones
> > like the Optimus V, it runs smooth as silk.
> >
> > It's hard to get users to pay for apps in general. The threshold for
> > pulling out your wallet on Android is high, even among enlightened
> > developers like us. There are what, 10's of thousands of apps? Even at a
> > dollar each that would get quite expensive, so we have to be choosy, and
> > as such paid apps need to be compelling.
> >
> > It's also not a sound marketing technique to argue with potential
> > customers over whether they should want to buy your app. Just saying.
> >
> > Tim
> >
> > On 4/21/2011 6:29 AM, sm1 wrote:
> >
> >
> >
> > > The app provides valuable info to users:
> > > - a comparison of one's device with others,
> > > - a ranking of multiple Android devices,
> > > - a spectrogram for acoustic analysis of live audio,
> > > - updates with new data over time.
> >
> > > The app does not automatically send any data to the developer; the
> > > user must select the email function for this to happen.
> >
> > > I doubt that many consider 'wrong' to expect to get paid a modest
> > > amount for one's work or to protect one's intellectual property.
> >
> > > On Apr 20, 8:38 pm, Tim Mensch <[email protected]> wrote:
> > >> On 4/20/2011 5:46 PM, sm1 wrote:> I don't want to make it free because
> I need the little protection
> > >>> available from the license verification with the Market.
> > >>> What's a dollar?
> > >> What protection do you need?
> >
> > >> As many people pointed out, it just feels wrong to ask for money for
> an
> > >> app where you're benefiting from the information it's collecting. And
> I
> > >> can't imagine what you'd need to protect.
> >
> > >> Tim
>
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