k.

On Tue, Apr 26, 2011 at 8:40 PM, sm1 <[email protected]> wrote:

> The app is now $2. And it's worth a lot more.
>
>
> On Apr 21, 6:03 pm, Android Markets <[email protected]>
> wrote:
> > Actually the free vs paid discussion does bring up a good point - who
> else
> > does the information benefit?  Cell phone manufacturers?  bragging rights
> on
> > who has the fastest phone in real world usage ?
> >
> >
> >
> >
> >
> > On Thu, Apr 21, 2011 at 5:46 PM, sm1 <[email protected]> wrote:
> > > Tim, I'm disappointed to notice that you appear to be considering our
> > > conversation as a negative argument. That's unfortunate. I welcome
> > > your comments and respect your opinion.
> >
> > > Yes, it's quite hard to sell an app for a dollar on the Android
> > > Market. It looks like people are too busy with free apps.
> >
> > > A sign of the times I guess.
> >
> > > I may have to raise the price ;-)
> >
> > > Regards
> >
> > > On Apr 21, 12:10 pm, Tim Mensch <[email protected]> wrote:
> > > > I'm not calling you wrong. Charge what you like; it's your product.
> I'm
> > > > just saying that you'd get WAY more data if you gave it away for
> free,
> > > > which would make it more valuable for everyone, and that the
> > > > intellectual property you're talking about doesn't seem to have that
> > > > much intrinsic value (who would steal it?).
> >
> > > > Android device rankings based on benchmarks is nice, but sounds like
> > > > something that can be read on a review site, and they'd likely
> include
> > > > OpenGL benchmarks. You can get a pretty spectrum analysis in the free
> > > > Tricorder app, which does WAY more than just that. Also, from your
> app
> > > > description, you're benchmarking floating point math in Java and 2d
> > > > Canvas,  which is part of an Android device's performance, but
> possibly
> > > > a minor part for some apps, like games. OpenGL performance
> differences
> > > > can be huge, as I'm finding with my game, where on an older phone
> (the
> > > > G1) I get glitches every time I play a new animation (like it's
> running
> > > > out of VRAM and thrashing?), while on newer phones, even low-end
> phones
> > > > like the Optimus V, it runs smooth as silk.
> >
> > > > It's hard to get users to pay for apps in general. The threshold for
> > > > pulling out your wallet on Android is high, even among enlightened
> > > > developers like us. There are what, 10's of thousands of apps? Even
> at a
> > > > dollar each that would get quite expensive, so we have to be choosy,
> and
> > > > as such paid apps need to be compelling.
> >
> > > > It's also not a sound marketing technique to argue with potential
> > > > customers over whether they should want to buy your app. Just saying.
> >
> > > > Tim
> >
> > > > On 4/21/2011 6:29 AM, sm1 wrote:
> >
> > > > > The app provides valuable info to users:
> > > > > - a comparison of one's device with others,
> > > > > - a ranking of multiple Android devices,
> > > > > - a spectrogram for acoustic analysis of live audio,
> > > > > - updates with new data over time.
> >
> > > > > The app does not automatically send any data to the developer; the
> > > > > user must select the email function for this to happen.
> >
> > > > > I doubt that many consider 'wrong' to expect km get paid a modest
> > > > > amount for one's work or to protect one's intellectual property.
> >
> > > > > On Apr 20, 8:38 pm, Tim Mensch <[email protected]> wrote:
> > > > >> On 4/20/2011 5:46 PM, sm1 wrote:> I don't want to make it free
> because
> > > I need the little protection
> > > > >>> available from the license verification with the Market.
> > > > >>> What's a dollar?
> > > > >> What protection do you need?
> >
> > > > >> As many people pointed out, it just feels wrong to ask for money
> for
> > > an
> > > > >> app where you're benefiting from the information it's collecting.
> And
> > > I
> > > > >> can't imagine what you'd need to protect.
> >
> > > > >> Tim
> >
> > > On Apr 21, 12:10 pm, Tim Mensch <[email protected]> wrote:
> > > > I'm not calling you wrong. Charge what you like; it's your product.
> I'm
> > > > just saying that you'd get WAY more data if you gave it away for
> free,
> > > > which would make it more valuable for everyone, and that the
> > > > intellectual property you're talking about doesn't seem to have that
> > > > much intrinsic value (who would steal it?).
> >
> > > > Android device rankings based on benchmarks is nice, but sounds like
> > > > something that can be read on a review site, and they'd likely
> include
> > > > OpenGL benchmarks. You can get a pretty spectrum analysis in the free
> > > > Tricorder app, which does WAY more than just that. Also, from your
> app
> > > > description, you're benchmarking floating point math in Java and 2d
> > > > Canvas,  which is part of an Android device's performance, but
> possibly
> > > > a minor part for some apps, like games. OpenGL performance
> differences
> > > > can be huge, as I'm finding with my game, where on an older phone
> (the
> > > > G1) I get glitches every time I play a new animation (like it's
> running
> > > > out of VRAM and thrashing?), while on newer phones, even low-end
> phones
> > > > like the Optimus V, it runs smooth as silk.
> >
> > > > It's hard to get users to pay for apps in general. The threshold for
> > > > pulling out your wallet on Android is high, even among enlightened
> > > > developers like us. There are what, 10's of thousands of apps? Even
> at a
> > > > dollar each that would get quite expensive, so we have to be choosy,
> and
> > > > as such paid apps need to be compelling.
> >
> > > > It's also not a sound marketing technique to argue with potential
> > > > customers over whether they should want to buy your app. Just saying.
> >
> > > > Tim
> >
> > > > On 4/21/2011 6:29 AM, sm1 wrote:
> >
> > > > > The app provides valuable info to users:
> > > > > - a comparison of one's device with others,
> > > > > - a ranking of multiple Android devices,
> > > > > - a spectrogram for acoustic analysis of live audio,
> > > > > - updates with new data over time.
> >
> > > > > The app does not automatically send any data to the developer; the
> > > > > user must select the email function for this to happen.
> >
> > > > > I doubt that many consider 'wrong' to expect to get paid a modest
> > > > > amount for one's work or to protect one's intellectual property.
> >
> > > > > On Apr 20, 8:38 pm, Tim Mensch <[email protected]> wrote:
> > > > >> On 4/20/2011 5:46 PM, sm1 wrote:> I don't want to make it free
> because
> > > I need the little protection
> > > > >>> available from the license verification with the Market.
> > > > >>> What's a dollar?
> > > > >> What protection do you need?
> >
> > > > >> As many people pointed out, it just feels wrong to ask for money
> for
> > > an
> > > > >> app where you're benefiting from the information it's collecting.
> And
> > > I
> > > > >> can't imagine what you'd need to protect.
> >
> > > > >> Tim
> >
> > > --
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> > > [email protected].
> > > For more options, visit this group at
> > >http://groups.google.com/group/android-discuss?hl=en.
> >
> > --http://www.android-markets-info.com
>
> --
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>


-- 
Sincerely,
Brandon N

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