k. On Tue, Apr 26, 2011 at 8:40 PM, sm1 <[email protected]> wrote:
> The app is now $2. And it's worth a lot more. > > > On Apr 21, 6:03 pm, Android Markets <[email protected]> > wrote: > > Actually the free vs paid discussion does bring up a good point - who > else > > does the information benefit? Cell phone manufacturers? bragging rights > on > > who has the fastest phone in real world usage ? > > > > > > > > > > > > On Thu, Apr 21, 2011 at 5:46 PM, sm1 <[email protected]> wrote: > > > Tim, I'm disappointed to notice that you appear to be considering our > > > conversation as a negative argument. That's unfortunate. I welcome > > > your comments and respect your opinion. > > > > > Yes, it's quite hard to sell an app for a dollar on the Android > > > Market. It looks like people are too busy with free apps. > > > > > A sign of the times I guess. > > > > > I may have to raise the price ;-) > > > > > Regards > > > > > On Apr 21, 12:10 pm, Tim Mensch <[email protected]> wrote: > > > > I'm not calling you wrong. Charge what you like; it's your product. > I'm > > > > just saying that you'd get WAY more data if you gave it away for > free, > > > > which would make it more valuable for everyone, and that the > > > > intellectual property you're talking about doesn't seem to have that > > > > much intrinsic value (who would steal it?). > > > > > > Android device rankings based on benchmarks is nice, but sounds like > > > > something that can be read on a review site, and they'd likely > include > > > > OpenGL benchmarks. You can get a pretty spectrum analysis in the free > > > > Tricorder app, which does WAY more than just that. Also, from your > app > > > > description, you're benchmarking floating point math in Java and 2d > > > > Canvas, which is part of an Android device's performance, but > possibly > > > > a minor part for some apps, like games. OpenGL performance > differences > > > > can be huge, as I'm finding with my game, where on an older phone > (the > > > > G1) I get glitches every time I play a new animation (like it's > running > > > > out of VRAM and thrashing?), while on newer phones, even low-end > phones > > > > like the Optimus V, it runs smooth as silk. > > > > > > It's hard to get users to pay for apps in general. The threshold for > > > > pulling out your wallet on Android is high, even among enlightened > > > > developers like us. There are what, 10's of thousands of apps? Even > at a > > > > dollar each that would get quite expensive, so we have to be choosy, > and > > > > as such paid apps need to be compelling. > > > > > > It's also not a sound marketing technique to argue with potential > > > > customers over whether they should want to buy your app. Just saying. > > > > > > Tim > > > > > > On 4/21/2011 6:29 AM, sm1 wrote: > > > > > > > The app provides valuable info to users: > > > > > - a comparison of one's device with others, > > > > > - a ranking of multiple Android devices, > > > > > - a spectrogram for acoustic analysis of live audio, > > > > > - updates with new data over time. > > > > > > > The app does not automatically send any data to the developer; the > > > > > user must select the email function for this to happen. > > > > > > > I doubt that many consider 'wrong' to expect km get paid a modest > > > > > amount for one's work or to protect one's intellectual property. > > > > > > > On Apr 20, 8:38 pm, Tim Mensch <[email protected]> wrote: > > > > >> On 4/20/2011 5:46 PM, sm1 wrote:> I don't want to make it free > because > > > I need the little protection > > > > >>> available from the license verification with the Market. > > > > >>> What's a dollar? > > > > >> What protection do you need? > > > > > > >> As many people pointed out, it just feels wrong to ask for money > for > > > an > > > > >> app where you're benefiting from the information it's collecting. > And > > > I > > > > >> can't imagine what you'd need to protect. > > > > > > >> Tim > > > > > On Apr 21, 12:10 pm, Tim Mensch <[email protected]> wrote: > > > > I'm not calling you wrong. Charge what you like; it's your product. > I'm > > > > just saying that you'd get WAY more data if you gave it away for > free, > > > > which would make it more valuable for everyone, and that the > > > > intellectual property you're talking about doesn't seem to have that > > > > much intrinsic value (who would steal it?). > > > > > > Android device rankings based on benchmarks is nice, but sounds like > > > > something that can be read on a review site, and they'd likely > include > > > > OpenGL benchmarks. You can get a pretty spectrum analysis in the free > > > > Tricorder app, which does WAY more than just that. Also, from your > app > > > > description, you're benchmarking floating point math in Java and 2d > > > > Canvas, which is part of an Android device's performance, but > possibly > > > > a minor part for some apps, like games. OpenGL performance > differences > > > > can be huge, as I'm finding with my game, where on an older phone > (the > > > > G1) I get glitches every time I play a new animation (like it's > running > > > > out of VRAM and thrashing?), while on newer phones, even low-end > phones > > > > like the Optimus V, it runs smooth as silk. > > > > > > It's hard to get users to pay for apps in general. The threshold for > > > > pulling out your wallet on Android is high, even among enlightened > > > > developers like us. There are what, 10's of thousands of apps? Even > at a > > > > dollar each that would get quite expensive, so we have to be choosy, > and > > > > as such paid apps need to be compelling. > > > > > > It's also not a sound marketing technique to argue with potential > > > > customers over whether they should want to buy your app. Just saying. > > > > > > Tim > > > > > > On 4/21/2011 6:29 AM, sm1 wrote: > > > > > > > The app provides valuable info to users: > > > > > - a comparison of one's device with others, > > > > > - a ranking of multiple Android devices, > > > > > - a spectrogram for acoustic analysis of live audio, > > > > > - updates with new data over time. > > > > > > > The app does not automatically send any data to the developer; the > > > > > user must select the email function for this to happen. > > > > > > > I doubt that many consider 'wrong' to expect to get paid a modest > > > > > amount for one's work or to protect one's intellectual property. > > > > > > > On Apr 20, 8:38 pm, Tim Mensch <[email protected]> wrote: > > > > >> On 4/20/2011 5:46 PM, sm1 wrote:> I don't want to make it free > because > > > I need the little protection > > > > >>> available from the license verification with the Market. > > > > >>> What's a dollar? > > > > >> What protection do you need? > > > > > > >> As many people pointed out, it just feels wrong to ask for money > for > > > an > > > > >> app where you're benefiting from the information it's collecting. > And > > > I > > > > >> can't imagine what you'd need to protect. > > > > > > >> Tim > > > > > -- > > > You received this message because you are subscribed to the Google > Groups > > > "Android Discuss" group. > > > To post to this group, send email to [email protected]. > > > To unsubscribe from this group, send email to > > > [email protected]. > > > For more options, visit this group at > > >http://groups.google.com/group/android-discuss?hl=en. > > > > --http://www.android-markets-info.com > > -- > You received this message because you are subscribed to the Google Groups > "Android Discuss" group. > To post to this group, send email to [email protected]. > To unsubscribe from this group, send email to > [email protected]. > For more options, visit this group at > http://groups.google.com/group/android-discuss?hl=en. > > -- Sincerely, Brandon N -- You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en.
