On 05/01/2011 10:29 AM, Seni Sangrujee wrote:
My hopes
of getting my app to at least work decently with a reasonable effort
have not been realized so far.
That's interesting to hear.  When the Xoom first launched I got emails
from existing users saying my apps were completely broken on the Xoom,
and I freaked out.  But with the emulator being slow and a hefty price
tag, I dragged my feet on making the (non-trivial) changes.

I haven't gotten many emails from Xoom users since the launch and
hearing your experience doesn't make me want to get off the fence.

And articles like this don't help the Xoom cause:
http://digitaldaily.allthingsd.com/20110425/xoom-sales-estimate-at-best-a-dud-at-worst-a-bomb/?mod=ATD_rss


-seni


I haven't heard from Xoom users and the 3.0 emulators show the apps behaving properly but I've heard from Samsung tablet users that my enhancements to support higher density screen broke. But that's because as far as I can tell Samsung didn't follow the rules and the tablet needs a firmware upgrade. For instance an emulator with the same size screen running a standard 2.2 OS (which is what the Galaxy released with) scales properly while the Samsung emulator does not (had to build special versions that did not require the Google API to run in their emulator).

Sometimes simplicity is the best way to go which is what the iPhone has in its favor. When you have an open platform like Android everyone wants their wild idea to be implemented in the OS and before you know it there is a propensity for more bugs than if you just kept stuff simple. And I'm sure the iPhone gets feature creep too.


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