Thanks Tim/John, that breaks it down well. I think that should be pretty easy to add alongside the AppEngine verification endpoint I created for my in-app payments.
William On Tuesday, December 4, 2012 11:56:28 PM UTC+10, John Coryat wrote: > > William, > > Tim pretty much has it broken down except we have an unlock code table > that has a "uses" field that decreases each time it's used. When that gets > to zero, the code is disabled. That's how we can give away batches. > > I don't know if there's a market for this but it is very handy for beta > testers, reviewers and for anyone or group you want to offer premium access > without going though the Google Play in-app purchase process. > > -John Coryat > > > On Tuesday, December 4, 2012 12:03:09 AM UTC-6, William Ferguson wrote: >> >> Without providing info that compromises the security of your setup, I >> think there would be many here interested in hearing more about your >> solution John. Could you elaborate? >> >> William >> >> On Tuesday, December 4, 2012 2:56:29 PM UTC+10, John Coryat wrote: >>> >>> We use In-App-Billing for premium access and built in an "unlock code" >>> system. It works great. No trouble, no cost and we can give out batches. >>> Recently, I gave out a batch of 100 to a first responder who loved the app >>> and told me that he gets other first responders to download it. Now he can >>> give them premium versions for free. >>> >>> Cost: $0.00 >>> >>> -John Coryat >>> >>> >>> On Monday, December 3, 2012 6:23:14 PM UTC-6, Nathan wrote: >>>> >>>> I just wanted to mention my experience. >>>> >>>> I have wanted a way to do something that should be very simple - give >>>> my app to someone free. >>>> >>>> There is still no good, completely free way to do that. >>>> >>>> However, I looked up the Google Play Gift Cards. >>>> One of the options was to choose email delivery. >>>> >>>> I bought a batch of five $10 cards at walmart.com and chose 'Email >>>> Delivery'. >>>> In 20 minutes, I got an email with five gift codes. >>>> >>>> I gave one of the codes to a person who asked for a free license, for a >>>> valid reason. I included the instructions. >>>> >>>> Some things to note: >>>> It helps if your app is exactly $10 (or $25, or $50). >>>> You are still out $3 in that case if they buy your app. >>>> You are out all $10 if they don't buy your app. Not a big concern for >>>> me. They just better not crawl back asking for another $10 code. >>>> >>>> In case you ask, yes, I know it can be free to hand out an APK. I won't >>>> do it for these reasons. >>>> I don't like passing APKs in the open. My APK is readily available on >>>> several sites, I know. >>>> LVL probably won't work. >>>> Updates won't work. >>>> I don't know if in app purchases will work. >>>> After every single update, I will get an email from each and every >>>> person to whom I have ever sent the APK, nagging me to send them the >>>> latest >>>> update. >>>> All the good feelings I had about giving them the free product for >>>> their charitable nonprofit cause will then melt away and I will begin to >>>> think of them as greedy and annoying. >>>> >>>> Nathan >>>> >>>> -- You received this message because you are subscribed to the Google Groups "Android Discuss" group. To view this discussion on the web visit https://groups.google.com/d/msg/android-discuss/-/oBp0mPpM6gAJ. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en.
