Quoting from pvplayer_developers_guide.pdf :
"In case of UDP streaming sessions, a firewall between the client and
the server could block all UDP traffic. PvPlayerSDK attempts to
unblock traffic using a proprietary algorithm, by default."
DecodeFireWallPackets() is part of this attempt.

Also, there is a kvp provided to disable this:
~~~~x-pvmf/net/disable-firewall-packets;valtype=bool~~~~

-Ravi

On Jan 2, 9:20 am, "developer software"
<[email protected]> wrote:
> ---------- Forwarded message ----------
> From: Dave Sparks <[email protected]>
> Date: Mon, Dec 29, 2008 at 10:30 PM
> Subject: [android-developers] Re: FireWall Packets in Jitter Buffer
> To: Android Developers <[email protected]>
>
> This forum is for application development. Try asking your questions
> in android-framework.
>
> On Dec 25, 3:28 am, "m.developer.software"
> <[email protected]> wrote:
> > Hi,
>
> > What does "DecodeFireWallPackets( )" do in pvmf_jitter_buffer_node.cpp
> > and why is this required? What is the concept behind using this?
>
> > Please answer for my above question.
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