Quoting from pvplayer_developers_guide.pdf : "In case of UDP streaming sessions, a firewall between the client and the server could block all UDP traffic. PvPlayerSDK attempts to unblock traffic using a proprietary algorithm, by default." DecodeFireWallPackets() is part of this attempt.
Also, there is a kvp provided to disable this: ~~~~x-pvmf/net/disable-firewall-packets;valtype=bool~~~~ -Ravi On Jan 2, 9:20 am, "developer software" <[email protected]> wrote: > ---------- Forwarded message ---------- > From: Dave Sparks <[email protected]> > Date: Mon, Dec 29, 2008 at 10:30 PM > Subject: [android-developers] Re: FireWall Packets in Jitter Buffer > To: Android Developers <[email protected]> > > This forum is for application development. Try asking your questions > in android-framework. > > On Dec 25, 3:28 am, "m.developer.software" > <[email protected]> wrote: > > Hi, > > > What does "DecodeFireWallPackets( )" do in pvmf_jitter_buffer_node.cpp > > and why is this required? What is the concept behind using this? > > > Please answer for my above question. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "android-framework" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-framework?hl=en -~----------~----~----~----~------~----~------~--~---
