Hi,

Thanks,
Could you please elaborate where
"~~~~x-pvmf/net/disable-firewall-packets;valtype=bool~~~~" is defined.
Is this responsible for not working in the emulator environment (in the
emulator network layer).

Will DecodeFireWallPackets() handles for RTP streaming sessions to unblock
the traffic?

Regards,


On Fri, Jan 2, 2009 at 12:13 PM, rktb <[email protected]> wrote:

>
> Quoting from pvplayer_developers_guide.pdf :
> "In case of UDP streaming sessions, a firewall between the client and
> the server could block all UDP traffic. PvPlayerSDK attempts to
> unblock traffic using a proprietary algorithm, by default."
> DecodeFireWallPackets() is part of this attempt.
>
> Also, there is a kvp provided to disable this:
> ~~~~x-pvmf/net/disable-firewall-packets;valtype=bool~~~~
>
> -Ravi
>
> On Jan 2, 9:20 am, "developer software"
> <[email protected]> wrote:
> > ---------- Forwarded message ----------
> > From: Dave Sparks <[email protected]>
> > Date: Mon, Dec 29, 2008 at 10:30 PM
> > Subject: [android-developers] Re: FireWall Packets in Jitter Buffer
> > To: Android Developers <[email protected]>
> >
> > This forum is for application development. Try asking your questions
> > in android-framework.
> >
> > On Dec 25, 3:28 am, "m.developer.software"
> > <[email protected]> wrote:
> > > Hi,
> >
> > > What does "DecodeFireWallPackets( )" do in pvmf_jitter_buffer_node.cpp
> > > and why is this required? What is the concept behind using this?
> >
> > > Please answer for my above question.
> >
>

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"android-framework" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to 
[email protected]
For more options, visit this group at 
http://groups.google.com/group/android-framework?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to