Thanks Dave!
On Jan 16, 6:35 pm, Dave Sparks <[email protected]> wrote:
> We are not ready to support this use case yet. It works on the G1 now
> only because the codec and the display processor use the same YUV
> format. We can get away with that because it's buried in the media
> framework and doesn't rely on an application having special knowledge
> of the format. The software renderer does not do full color
> conversion. On the emulator, that means you will only see the Y plane.
>
> We are hashing out a new API that will provide deeper access to the
> video rendering pipeline in a future release.
>
> On Jan 16, 4:39 am, iblues <[email protected]> wrote:
>
> > Hi,
>
> > My requirement needs me to draw the YUV data from the framework layer.
> > Is this possible? From the android code, I seem to understand the
> > following :
>
> > 1. Create an ISurface object.
> > 2. Extract frame data in form of YUV
> > 3. Create a IMemory object with the YUV data.
> > 4. Call mSurface->RegisterBuffer()
>
> > My doubts are ::
> > 1. Is my understanding right? Is this approach feasible?
> > 2. How do we create IMemory object referencing to the frame data? Say,
> > I set the yuv file( in the SD card) as a data source to the framework
> > class.
>
> > Thanks & Regards,
> > iblues
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