yuv422 to rgb565 doesn't work well

uint32_t mCoefTbl32[516];
uint8_t *mCoefTbl = NULL;
static void init_coff()
{
    uint8_t *clip;
    int i;
    mCoefTbl = (uint8_t *)mCoefTbl32;
    *((uint32_t*)mCoefTbl) = (int)(65536*0.4681); //0.714);
    *((uint32_t*)(mCoefTbl+4)) =  (int)(65536*1.5748);//1.402);
    *((uint32_t*)(mCoefTbl+8)) =  (int)(65536*0.1873);//0.344);
    *((uint32_t*)(mCoefTbl+12)) =  (int)(65536*1.8556);//1.772);

    clip = mCoefTbl + 400;
    /* do 5 bit conversion */
     memset( &clip[-384], 0, 385*sizeof( *clip));
     memset( &clip[ 640], 0, 385*sizeof( *clip));

    for (i=1; i<255; i++){  // range of (x>>3) between -24 and 56
        clip[i] = i>>3;
        clip[i+1024] = i>>2;
    }
    memset( &clip[255], 31, 385*sizeof( *clip));
    memset( &clip[1279], 63, 385*sizeof( *clip));
}

static int32_t cc16(uint16_t *pY,uint8_t *pCb, uint8_t *pCr, uint8_t
*dst, int32_t *disp, uint8_t *coff_tbl)
{
    #define OFFSET_5_0  2
    #define OFFSET_6_0  (1+1024)
    #define OFFSET_5_1  6
    #define OFFSET_6_1  (3+1024)

    uint16_t    *pDst;
    int32_t     src_pitch, dst_pitch, src_width;
    int32_t     Y, Cb, Cr, Cg;
    int32_t     deltaY, deltaDst, deltaCbCr;
    int32_t     row, col;
    int32_t     tmp0, tmp1, tmp2;
    uint32_t    rgb;
    uint8_t *clip = coff_tbl+400;
    int32_t  cc1 = (*((int32_t*)(clip - 400)));
    int32_t  cc3 = (*((int32_t*)(clip - 396)));
    int32_t  cc2 = (*((int32_t*)(clip - 392)));
    int32_t  cc4 = (*((int32_t*)(clip - 388)));

    src_pitch   =   disp[0];
    dst_pitch   =   disp[1];
    src_width   =   disp[2];

    if(disp[6]) /* rotate 180 and flip */
    {   /* move the starting point to the bottom-left corner of the
picture */
        deltaY = src_pitch*(disp[3]-1);
        deltaY = (src_pitch>>1)*((disp[3]>>1)-1);
        deltaY = -src_width-(src_pitch<<1);
        deltaCbCr = -((src_width+src_pitch)>>1);
        src_pitch = -(src_pitch>>1);
    }
    else
    {
        deltaY      =   (src_pitch<<1)-src_width;
        deltaCbCr   =   (src_pitch-src_width)>>1;
        src_pitch >>= 1;
    }

    deltaDst    =   (dst_pitch<<1)-src_width;
    pDst =  (uint16_t *)dst;

    for(row = disp[3]; row >0; row-=2){

        for(col = src_width-1; col >=0; col-=2){

            Cb = *pCb++;    Cr = *pCr++;
            Y = pY[src_pitch];

            Cb -= 128; Cr -= 128;
            Cg  =   Cr*cc1;
            Cr  *= cc3;

            Cg  +=  Cb*cc2;
            Cb  *=  cc4;

            tmp0    =   (Y & 0xFF); //Low endian    left pixel
            tmp0    += OFFSET_5_0;

            tmp1    =   tmp0 - (Cg>>16);
            tmp2    =   tmp0 + (Cb>>16);
            tmp0    =   tmp0 + (Cr>>16);

            tmp0    =   clip[tmp0];
            tmp1    =   clip[tmp1 + OFFSET_6_0 - OFFSET_5_0];
            tmp2    =   clip[tmp2];
            //RGB_565

            rgb     =   tmp1|(tmp0<<6);
            rgb     =   tmp2|(rgb<<5);

             Y   = (Y>>8) & 0xFF;

            Y   += OFFSET_5_1;
            tmp1    =   (Y) - (Cg>>16);
            tmp2    =   (Y) + (Cb>>16);
            tmp0    =   (Y) + (Cr>>16);

            tmp0    =   clip[tmp0];
            tmp1    =   clip[tmp1 + OFFSET_6_1 - OFFSET_5_1];
            tmp2    =   clip[tmp2];

            //RGB_565

            tmp0    =   tmp1|(tmp0<<6);
            tmp0    =   tmp2|(tmp0<<5);

            rgb     |=  (tmp0<<16);

            *( (uint32_t*)(pDst+dst_pitch) )    = rgb;

            //load the top two pixels
            Y = *pY++;

            tmp0    =   (Y & 0xFF); //Low endian    left pixel
            tmp0    += OFFSET_5_1;

            tmp1    =   tmp0 - (Cg>>16);
            tmp2    =   tmp0 + (Cb>>16);
            tmp0    =   tmp0 + (Cr>>16);

            tmp0    =   clip[tmp0];
            tmp1    =   clip[tmp1 + OFFSET_6_1 - OFFSET_5_1];
            tmp2    =   clip[tmp2];
            //RGB_565

            rgb     =   tmp1|(tmp0<<6);
            rgb     =   tmp2|(rgb<<5);

             Y   = (Y>>8) & 0xFF;

            Y   += OFFSET_5_0;
            tmp1    =   (Y) - (Cg>>16);
            tmp2    =   (Y) + (Cb>>16);
            tmp0    =   (Y) + (Cr>>16);

            tmp0    =   clip[tmp0];
            tmp1    =   clip[tmp1 + OFFSET_6_0 - OFFSET_5_0];
            tmp2    =   clip[tmp2];

            //RGB_565

            tmp0    =   tmp1|(tmp0<<6);
            tmp0    =   tmp2|(tmp0<<5);

            rgb     |=  (tmp0<<16);
            *( (uint32_t *)pDst)    = rgb;  pDst+=2;

        }//end of COL

        pY  +=  (deltaY>>1);
        pCb +=  deltaCbCr;
        pCr +=  deltaCbCr;
        pDst+=  (deltaDst); //coz pDst defined as UINT *
    }
    return 1;
}



On 11月19日, 下午5时02分, "[EMAIL PROTECTED]" <[EMAIL PROTECTED]> wrote:
> thanks very much,cpu is pxa300,camera only provides yuv422 & RawRGB,
>
> "On the G1 we use another code path to draw video frames" which
> path,thanks~
>
> On 11月19日, 下午4时07分, Mathias Agopian <[EMAIL PROTECTED]> wrote:
>
>
>
> > Hi,
>
> > On Tue, Nov 18, 2008 at 11:15 PM, [EMAIL PROTECTED]
>
> > <[EMAIL PROTECTED]> wrote:
>
> > > the camera provide yuv422 data,butopenGL"just show the Y plane of
> > > YUV buffers"(frameworks\base\libs\surfaceflinger\LayerBase.cpp
> > > 624),must convert yuv422 to rgb565,camera preview is ok,a little
> > > slow,why,thanks
>
> > No,OpenGLdoesn't support YUV textures. That's just that.
>
> > On the G1 we use another code path to draw video frames, it doesn't
> > useOpenGLES, instead it uses the 2D engine. The code that you are
> > referring to exists only so that the YUV video node will display
> > "something" when used on the emulator or on a device that doesn't do
> > YUV (in which case the video node should not try to produce YUV
> > output). It's mostly there for debugging.
>
> > Of course, *some* YUV extensions forOpenGLES exist,  and the code
> > in SurfaceFlinger doesn't make use of them at this time. Exercise left
> > to the reader... or until real h/w with these capabilities falls into
> > my hands.
>
> > What h/w are you using?
>
> > Mathias- 隐藏被引用文字 -
>
> - 显示引用的文字 -
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