pixelflinger won't work on MIPS. It generates only ARM code at the
moment, fixing that won't be an easy task. It will actually revert to
the C reference implementation which will be too slow (I mean it).

mathias

On Sat, Dec 6, 2008 at 6:14 PM, Jean-Baptiste Queru <[EMAIL PROTECTED]> wrote:
>
> Well, once you have the correct linux kernel running, the rest should
> be reasonably possible if the hardware is beefy enough.
>
> From what I've been able to read, the original PSP had 32MB of RAM,
> which would probably be too tight for Android, but the PSP2000 has
> 64MB, which sounds more reasonable. Not "huge", but good enough for
> some week-end hacking if all of it can be visible to the kernel.
>
> The challenges:
> -Get the right version of the linux kernel running (2.6.27 with the
> appropriate Android drivers).
>
> -Configure the relevant aspects of user-space to either use portable
> code, or rewrite them for MIPS.
>
> -Adapt the UI to a device with d-pad, no touchscreen, no keyboard, and
> a pixel count that's not very common.
>
> JBQ
>
> On Sat, Dec 6, 2008 at 3:06 PM, [EMAIL PROTECTED]
> <[EMAIL PROTECTED]> wrote:
>>
>> IS is possible in any way to port google android to the psp. Much like
>> what has been done with windows 98/95 and linux on the psp.
>> >
>>
>
> >
>

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