pixelflinger won't work on MIPS. It generates only ARM code at the moment, fixing that won't be an easy task. It will actually revert to the C reference implementation which will be too slow (I mean it).
mathias On Sat, Dec 6, 2008 at 6:14 PM, Jean-Baptiste Queru <[EMAIL PROTECTED]> wrote: > > Well, once you have the correct linux kernel running, the rest should > be reasonably possible if the hardware is beefy enough. > > From what I've been able to read, the original PSP had 32MB of RAM, > which would probably be too tight for Android, but the PSP2000 has > 64MB, which sounds more reasonable. Not "huge", but good enough for > some week-end hacking if all of it can be visible to the kernel. > > The challenges: > -Get the right version of the linux kernel running (2.6.27 with the > appropriate Android drivers). > > -Configure the relevant aspects of user-space to either use portable > code, or rewrite them for MIPS. > > -Adapt the UI to a device with d-pad, no touchscreen, no keyboard, and > a pixel count that's not very common. > > JBQ > > On Sat, Dec 6, 2008 at 3:06 PM, [EMAIL PROTECTED] > <[EMAIL PROTECTED]> wrote: >> >> IS is possible in any way to port google android to the psp. Much like >> what has been done with windows 98/95 and linux on the psp. >> > >> > > > > --~--~---------~--~----~------------~-------~--~----~ unsubscribe: [EMAIL PROTECTED] website: http://groups.google.com/group/android-porting -~----------~----~----~----~------~----~------~--~---
