I had a few questions on graphics and video ..

1. Is the blitter on G1 aware of mmu and works with virtual memory?

2. Is openGL mainly used for composing textures which have been
created by app/blitter? And as a fallback when blitter is not capable
of handling transformations?

3. From reading the code it seems that the blitter is used for resize,
rotation and blending on G1. Is this understanding correct?

4. If YCbCr processing is done by hw accelerator on G1, how are
regions managed? Is it that video is also a layer and only the visible
portions of this are processed by the hardware?

thanks,
anand
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