On Tue, Dec 16, 2008 at 2:47 AM, anandb <[email protected]> wrote:
>
> I had a few questions on graphics and video ..
>
> 1. Is the blitter on G1 aware of mmu and works with virtual memory?

no.

> 2. Is openGL mainly used for composing textures which have been
> created by app/blitter? And as a fallback when blitter is not capable
> of handling transformations?

yes.

> 3. From reading the code it seems that the blitter is used for resize,
> rotation and blending on G1. Is this understanding correct?

yes.

> 4. If YCbCr processing is done by hw accelerator on G1, how are
> regions managed? Is it that video is also a layer and only the visible
> portions of this are processed by the hardware?

the h/w does yuv blits. so it works exactly like a regular RGB
surface, only the visible area is blitted/composited.

Mathias


>
> thanks,
> anand
> >
>

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