Hi, We are seeing some artefacts while running the OpenGL application "Translucent GLSurfaceView" on our board. Could you please help us to understand what could be going wrong?
We see a flicker (where the background image is visible) for a short time instead of 2 intersecting cubes. So, the final image is not consistent. Due to double bufferring in SurfaceFlinger, we expected to always see a consistent image on the framebuffer irrespective of the rendering/cpu speed. Due to the flicker, it seems that the OpenGL composition in SurfaceFlinger is somehow timed out and some triangles are not processed. Is this the way SurfaceFlinger is implemented? How can we ensure that SurfaceFlinger completes composition before a frame is displayed? We are using code from Android 1.0 release. Are there patches fixing this issue and if so could you please point me to those? Thanks, Anand --~--~---------~--~----~------------~-------~--~----~ unsubscribe: [email protected] website: http://groups.google.com/group/android-porting -~----------~----~----~----~------~----~------~--~---
