Could give more details? Which hardware is this?
Could be a bug in your display driver or GL driver.


Mathias

On Mon, Feb 2, 2009 at 6:27 AM, anand b <[email protected]> wrote:
>
> Hi,
>
> We are seeing some artefacts while running the OpenGL application
> "Translucent GLSurfaceView" on our board. Could you please help us to
> understand what could be going wrong?
>
> We see a flicker (where the background image is visible) for a short
> time instead of 2 intersecting cubes. So, the final image is not
> consistent.
>
> Due to double bufferring in SurfaceFlinger, we expected to always see
> a consistent image on the framebuffer irrespective of the
> rendering/cpu speed.
>
> Due to the flicker, it seems that the OpenGL composition in
> SurfaceFlinger is somehow timed out and some triangles are not
> processed. Is this the way SurfaceFlinger is implemented?
>
> How can we ensure that SurfaceFlinger completes composition before a
> frame is displayed?
>
> We are using code from Android 1.0 release. Are there patches fixing
> this issue and if so could you please point me to those?
>
> Thanks,
> Anand
>
> >
>

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