Could give more details? Which hardware is this? Could be a bug in your display driver or GL driver.
Mathias On Mon, Feb 2, 2009 at 6:27 AM, anand b <[email protected]> wrote: > > Hi, > > We are seeing some artefacts while running the OpenGL application > "Translucent GLSurfaceView" on our board. Could you please help us to > understand what could be going wrong? > > We see a flicker (where the background image is visible) for a short > time instead of 2 intersecting cubes. So, the final image is not > consistent. > > Due to double bufferring in SurfaceFlinger, we expected to always see > a consistent image on the framebuffer irrespective of the > rendering/cpu speed. > > Due to the flicker, it seems that the OpenGL composition in > SurfaceFlinger is somehow timed out and some triangles are not > processed. Is this the way SurfaceFlinger is implemented? > > How can we ensure that SurfaceFlinger completes composition before a > frame is displayed? > > We are using code from Android 1.0 release. Are there patches fixing > this issue and if so could you please point me to those? > > Thanks, > Anand > > > > --~--~---------~--~----~------------~-------~--~----~ unsubscribe: [email protected] website: http://groups.google.com/group/android-porting -~----------~----~----~----~------~----~------~--~---
