Hi,
If I look at SurfaceFlinger.cpp, line 407, the first call for
initializing OpenGL|ES is glActiveTexture//Initialize OpenGL|ES glActiveTexture(GL_TEXTURE0) It is crashing here. What should I do? What is GL_TEXTURE0 for? Is it crashing because it is null? Best regards, Elvis --~--~---------~--~----~------------~-------~--~----~ unsubscribe: [email protected] website: http://groups.google.com/group/android-porting -~----------~----~----~----~------~----~------~--~---
