Yes, I have copied bzImage for sure. I'm still compiling (now I have another problem during compilation but this is probably related to my Linux envinroment (not enough RAM or something))...
Frank On Apr 27, 6:27 pm, Yi Sun <[email protected]> wrote: > One more question and just a double check --- have you copied bzImage to > vendor/asus/eee_701 after you build the kernel and before you build > installer_img? > > On Mon, Apr 27, 2009 at 2:49 AM, FrankieCZ <[email protected]> wrote: > > > I did check of kernel config file, VESA fb. is included in the kernel > > for sure. When I do /proc/fb I cannot see VESA, actually, where should > > I see it? > > It seems VESA fb is included but probably not initialized. I have also > > downloaded one Android image (compiled by someone else) and this image > > runs perfectly in VirtualBox (but don't know details about this > > image). > > > Now, I'm trying to compile everything from scratch (with the lastest > > version of Android from git) and I will see if something change...it > > takes some time to compile it etc. :) > > > Frank > > > On Apr 27, 12:10 am, Yi Sun <[email protected]> wrote: > > > Please also check the content of /proc/fb If u vessfb driver is > > > installed coreectly, you should see VESA in that file. The > > > surfaceflinger crash is because it can not find /dev/graphics/fb > > > during the init process and it is caused by wrong fb driver > > > installation and configuration. > > > Please do check .config file to make sure u indeed enabled VESA fb. > > > Even u have already applied patches there are still many other things > > > can went wrong > > > > On Apr 26, 2009, at 3:04 AM, Chen Yang <[email protected]> wrote: > > > > > oops, have you compiled the kernel with builtin vesafb? > > > > it is not there by default. > > > > -- > > > > Chen > > > > > On 4/26/09, FrankieCZ <[email protected]> wrote: > > > > >> Unfortunately, still the same. > > > >> I removed vesafb, add vga=788, I can boot and see black screen only > > > >> (I'm waiting enough time to be sure that Android GUI will not > > > >> appear). > > > >> I've tried to change vesafb into intelfb (in cmdline), just if > > > >> something will change, but nothing. > > > > >> Obviously, there is some problem with SurfaceFlinger / GUI > > > >> initialization, maybe because I'm running it under VirtualBox? Is > > > >> there any special FB or video driver to be compiled into the Kernel? > > > > >> Frank > > > > >> On Apr 26, 10:24 am, Chen Yang <[email protected]> wrote: > > > >>> please remove the vesafb in cmdline and append vga=788 > > > >>> and have a try. :) > > > >>> -- > > > >>> Chen > > > > >>> On Sun, Apr 26, 2009 at 3:57 PM, FrankieCZ <[email protected]> > > > >>> wrote: > > > > >>>> Hi, > > > > >>>> for booting I'm using these cmdline parameters: > > > > >>>> console=tty0 console=ttyS1,115200n8 console=tty0 > > > >>>> androidboot.hardware=eee_701 vesafb > > > > >>>> (during Kernel compilation, VESAFB drivers in menuconfig were > > > >>>> selected. Generally, I've applied all patches provided on the wiki > > > >>>> (except those 2 for atl2 driver) > > > > >>>> (if I don't specify vga parameter I can boot to console mode and > > > >>>> access console via alt+f1, if I specify vga parameter (does not > > > >>>> matter, which resolution / bit depth, I cannot access console > > > >>>> after) > > > > >>>> the logcat oputput: > > > > >>>> I/SurfaceFlinger(2536): SurfaceFlinger is starting > > > >>>> I/SurfaceFlinger(2536): SurfaceFlinger's main thread ready to run. > > > >>>> Initializing graphics H/W... > > > >>>> E/MemoryHeapBase(2536): error opening /dev/pmem: No such file or > > > >>>> directory > > > >>>> E/GLLogger(2536): couldn't load <libhgl.so> library (Cannot find > > > >>>> library) > > > >>>> I/SurfaceFlinger(2536): EGL informations: > > > >>>> I/SurfaceFlinger(2536): # of configs : 6 > > > >>>> I/SurfaceFlinger(2536): vendor : Android > > > >>>> I/SurfaceFlinger(2536): version : 1.31 Android META-EGL > > > >>>> I/SurfaceFlinger(2536): extensions: > > > >>>> I/SurfaceFlinger(2536): Client API: OpenGL ES > > > >>>> E/GLLogger (2536) validate_display_surface:488 error 300d > > > >>>> (EGL_BAD_SURFACE) > > > >>>> W/SurfaceFlinger(2536): ro.sf.lcd_density not defined, using 160 > > > >>>> dpi > > > >>>> by default. > > > >>>> E/GLLogger (2536): call to OpenGL ES API with no current context > > > >>>> I/SurfaceFlinger(2536): OpenGL informations: > > > >>>> E/GLLogger (2536): call to OpenGL ES API with no current context > > > >>>> D/Zygote (2535): Process 2536 terminated by signal (11) > > > >>>> I/Zygote (2535): Exit Zygote because system server (2536) has > > > >>>> terminated > > > > >>>> As you said, libhgl.so problem is probably not important but for > > > >>>> some > > > >>>> reason SurfaceFlinger is terminated (segfault) and therefore, > > > >>>> Zygote > > > >>>> fails to start (better say is terminated) as well. > > > > >>>> BTW: Is there any possibility how to access console if I specify > > > >>>> vga > > > >>>> parameter? And, is there any possibility how to get logcat output > > > >>>> from > > > >>>> VirtualBox window - some copy&paste or accessing logcat output file > > > >>>> (if I redirected logcat output to the file)? > > > > >>>> Frank > > > > >>>> On Apr 26, 3:56 am, Yi Sun <[email protected]> wrote: > > > >>>>> The libhgl error is harmless, please send us the logcat output and > > > >>>>> make sure you are using right frame buffer driver as mentioned > > > >>>>> in the > > > >>>>> wiki > > > > >>>>> On Apr 25, 2009, at 10:12 AM, FrankieCZ <[email protected]> > > > >>>>> wrote: > > > > >>>>>> Problem is solved. I did everything again and problem with > > > >>>>>> dalvik- > > > >>>>>> cache is not present (seems there was some problem during > > > >>>>>> creating img > > > >>>>>> file, evenly i've tried it twice...). Now, I have another > > > >>>>>> problem, > > > >>>>>> which is related to SurfaceFlinger and problem with: > > > > >>>>>> 608 E/GLLogger( 441): couldn't load <libhgl.so> library > > > >>>>>> (Cannot find > > > >>>>>> library) > > > > >>>>>> and segfault problem...so GUI is not starting still :( > > > > >>>>>> This seems to be more common problem (as far as I could see more > > > >>>>>> people facing with it), so I'm trying to figure out how to solve > > > >>>>>> it.... > > > > >>>>>> Anyway, thanks, > > > > >>>>>> Frank > > > > >>>>>> On Apr 25, 6:06 pm, Chen Yang <[email protected]> wrote: > > > >>>>>>> You may be able to reference the init.rc to see which > > > >>>>>>> partition is > > > >>>>>>> mounted as /data( by default it seems to be /dev/block/sda8), > > > >>>>>>> do you > > > >>>>>>> have the right partition and file system type(ext3)? > > > >>>>>>> -- > > > >>>>>>> Chen > > > > >>>>>>> On Sat, Apr 25, 2009 at 11:57 PM, FrankieCZ > > > >>>>>>> <[email protected]> > > > >>>>>>> wrote: > > > > >>>>>>>> Hi all, > > > > >>>>>>>> I've tried to port Android on my x86 laptop and run it inside > > > >>>>>>>> VirtualBox. I was following this tutorial: > > >http://code.google.com/p/patch-hosting-for-android-x86-support/wiki/B > > > >>>>>>>> ... > > > > >>>>>>>> Everything went smoothly but when I try to boot, I'm staying > > > >>>>>>>> stuck > > > >>>>>>>> with black screen (alt+f1 console does not work). If I don't > > > >>>>>>>> specify > > > >>>>>>>> vga=XXX parameter (cmdline during booting) I can boot to > > > >>>>>>>> console > > > >>>>>>>> mode, > > > >>>>>>>> after I can use logcat, which tells me: > > > > >>>>>>>> ... > > > >>>>>>>> Can't open dex cache '/data/dalvik-cache/ > > > >>>>>>>> sys...@framew...@[email protected]': No such file or > > > >>>>>>>> directory > > > >>>>>>>> Unable to open or create cache for /system/framework/core.jar > > > >>>>>>>> ... > > > > >>>>>>>> and therefore, Dalvik does not start. > > > > >>>>>>>> If I try to delete all content of /data/ directory, I'm getting > > > >>>>>>>> error > > > >>>>>>>> that file-system is a read-only. > > > > >>>>>>>> Any suggestions or similar problems? > > > > >>>>>>>> Thanks for help, > > > > >>>>>>>> Frank > > --~--~---------~--~----~------------~-------~--~----~ unsubscribe: [email protected] website: http://groups.google.com/group/android-porting -~----------~----~----~----~------~----~------~--~---
