i happen to do this one year ago http://groups.google.com/group/android-porting/browse_thread/thread/18ae836676b0282b/894c9f36922f7331?hl=en&q=#894c9f36922f7331
On Jan 28, 10:43 am, Jett <[email protected]> wrote: > Great! Thanks for sharing. > > On 1月23日, 下午3時20分, James Wang <[email protected]> wrote: > > > > > My colleague solved this problem and made emulator support 1024 * 600 > > screen. Before, I searched groups and found nothing about it. So I am > > sharing our solution with others: > > > 1.modify memory.h and change 2M to 4M > > ~/android1.6r1/kernel/arch/arm/include/asm/memory.h > > #ifndef CONSISTENT_DMA_SIZE > > //#define CONSISTENT_DMA_SIZE SZ_2M > > #define CONSISTENT_DMA_SIZE SZ_4M > > #endif > > > 2.compile linux kernel > > make ARCH=arm CROSS_COMPILE=<android source path>/prebuilt/linux-x86/ > > toolchain/arm-eabi-4.4.0/bin/arm-eabi- goldfish_defconfig > > make ARCH=arm CROSS_COMPILE=<android source path>/prebuilt/linux-x86/ > > toolchain/arm-eabi-4.4.0/bin/arm-eabi- zImage > > > 3.use new kernel to start up emulator > > > If anything wrong here, please let us know. -- unsubscribe: [email protected] website: http://groups.google.com/group/android-porting
