i happen to do this one year ago

http://groups.google.com/group/android-porting/browse_thread/thread/18ae836676b0282b/894c9f36922f7331?hl=en&q=#894c9f36922f7331


On Jan 28, 10:43 am, Jett <[email protected]> wrote:
> Great! Thanks for sharing.
>
> On 1月23日, 下午3時20分, James Wang <[email protected]> wrote:
>
>
>
> > My colleague solved this problem and made emulator support 1024 * 600
> > screen. Before, I searched groups and found nothing about it. So I am
> > sharing our solution with others:
>
> > 1.modify memory.h and change 2M to 4M
> > ~/android1.6r1/kernel/arch/arm/include/asm/memory.h
> > #ifndef CONSISTENT_DMA_SIZE
> > //#define CONSISTENT_DMA_SIZE SZ_2M
> > #define CONSISTENT_DMA_SIZE SZ_4M
> > #endif
>
> > 2.compile linux kernel
> > make ARCH=arm CROSS_COMPILE=<android source path>/prebuilt/linux-x86/
> > toolchain/arm-eabi-4.4.0/bin/arm-eabi- goldfish_defconfig
> > make ARCH=arm CROSS_COMPILE=<android source path>/prebuilt/linux-x86/
> > toolchain/arm-eabi-4.4.0/bin/arm-eabi- zImage
>
> > 3.use new kernel to start up emulator
>
> > If anything wrong here, please let us know.

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