Given that I'm working on a fixed hardware platform and have a strong
desire to make the UI as smooth as possible, I'm wondering if it's
possible to update android so that it's 2D graphics makes use of the
GPU on my platform. Since all drawing calls go through the skCanvas
class, wouldn't I be able to simply re-write this class and direct all
calls to OpenGL?

Now, I'm new to the technology and platform, so I'm currently a member
of the "a litte knowledge is a dangerous thing" camp, so I might just
be setting myself up to jump off the deep end, but from my reading it
sounded like a reasonable approach.

Does this make sense? has anyone already tried this? (if so....success/
failure?)
Thanks!
Terry

-- 
unsubscribe: [email protected]
website: http://groups.google.com/group/android-porting

Reply via email to