Given that I'm working on a fixed hardware platform and have a strong desire to make the UI as smooth as possible, I'm wondering if it's possible to update android so that it's 2D graphics makes use of the GPU on my platform. Since all drawing calls go through the skCanvas class, wouldn't I be able to simply re-write this class and direct all calls to OpenGL?
Now, I'm new to the technology and platform, so I'm currently a member of the "a litte knowledge is a dangerous thing" camp, so I might just be setting myself up to jump off the deep end, but from my reading it sounded like a reasonable approach. Does this make sense? has anyone already tried this? (if so....success/ failure?) Thanks! Terry -- unsubscribe: [email protected] website: http://groups.google.com/group/android-porting
