gnng- I don't know what's wrong with this! The plist file doesn't seem to be picking up the EXECUTABLE_NAME environment variable. Maybe because it's in a different folder and not getting parsed as a project template file?! The Release/Debug apps come out as not executable until you edit the Info.plist file inside to have Animata as CFBundleExecutable , but it's more of a global problem than this because it seems that the debugger can't find the correct executable either - even if I fix the app package, the debugger still exits due to the same 'Permission denied' error as before.
Trying some other things... I just want a neat workflow! On Mon, Dec 15, 2008 at 11:29 AM, Michael Forrest <michael.forr...@gmail.com > wrote: > Checked in Console and found > 15 Dec 11:21:15 Xcode *** NSTask: Task create for path > '/Users/michaelforrest/workspaces/cpp/animata/build/Release/Animata.app' > failed: 13, "Permission denied". Terminating temporary process. > > I thought this was because of some problems I've had with some permissions > since migrating to Leopard but apparently not, if you're having it too! > > I'm going to try to get it working right; will let you know how I do. > > Michael Forrest > grimaceworks.com > > > > On Mon, Dec 15, 2008 at 11:09 AM, Michael Forrest < > michael.forr...@gmail.com> wrote: > >> Aha, thanks, it builds now :) >> However, when I try to launch it, it immediately says "The Debugger has >> exited due to signal 5 (SIGTRAP)" >> >> I am Googling away, but any insight would again be appreciated :) >> >> Why must getting started always be the most difficult part of a >> programming project... >> >> >> >> On Mon, Dec 15, 2008 at 10:51 AM, gabor papp <ga...@kitchenbudapest.hu>wrote: >> >>> hi Michael, >>> >>> i suggest that you install fltk from macports. http://www.macports.org/ >>> as far as i know chris built the xcode project based on that. >>> >>> best, >>> gabor >>> >>> > Hi -I'm trying to build Animata with XCode - but it's complaining about >>> not >>> > being able to find the FL/Fl.H (etc...) header files. I don't really >>> use >>> > XCode much, so I'm not sure what the best way is to add the fltk >>> library. >>> > I downloaded the latest fltk, did all the ./configure, make, sudo make >>> > install bits, and updated the the libfltk.a, libfltk_gl.a and >>> > libfltk_images.a references to point to the right places. I can see all >>> the >>> > headers in the original download but what does XCode want me to do with >>> > them? I'm sure I just have to do the right drag-and-drop... :) >>> > >>> > >>> > Michael Forrest >>> > grimaceworks.com >>> > >>> _______________________________________________ >>> animata-devel mailing list >>> email@example.com >>> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-devel >>> >> >> >
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