Is this a question? In case it is, you can create a non interactive
channel by prepending the channel name with an asterisk(*), so instead
of 'testChannel' it should be '*testChannel'

Sent from my iPhone

On Apr 9, 2012, at 9:36 AM, Micael Ribeiros <[email protected]> wrote:

> Just read this:
> [quote]
> A channel has two ways of working :
>
>    Interactive Channel
>    Non-Interactive Channel
> The communication pipe of a non-interactive channel is read-only,
> meaning that users do not know each other, and can't communicate via
> the channel. Only authorized entities are allowed to do so.
> [/quote]
>
> Cool feature, knowing this the best way to do what I want is probably
> to listen on the userjoin and userleft events of a global non-
> interactive channel and then relay the message to the users that their
> friend is either offline or online. And use private messages through
> user pipe server commands
>
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