To answer to myself, as far as I can tell, new user property are only accessible in the client JSF after you join a new channel or the server itself (Connect command). As for my game data, I can use a private property, so that takes care of that.
But I have a new question regarding this: would there be a way to send the new property in the JSF so it's directly accessible as in ( http://www.ape-project.org/docs/client/core/user.html)? I guess I should probably create my own raw/command that store athe user object client side, but just in case... - Louis On Wednesday, May 30, 2012 11:26:37 PM UTC-4, Louis Charette wrote: > > Me again, > > I checked everything in the Chrome console, but I just want to make sure: > If I use a custom command to set, server side, a user property (Using: > http://www.ape-project.org/docs/server/users/user.setproperty.html) after > the user has joined the channel, I won't find this property client side > (Using http://www.ape-project.org/docs/client/core/user.html for > example). It will only shows up when the user send a raw, for example. Is > that right? > > I want to store some minor sensitive data (Game information & [secret] > position in the game) for each user. I would be nice to make sure no one > with a tiny bit of Ape knowledge "cheat", get the user position and find > everyone right away! hahaha! > For the raw, that not a big problem since I write my own commands and > don't need to add an "option" parameter to the sendRaw command. > > > > Thanks, > - Louis > -- You received this message because you are subscribed to the Google Groups "APE Project" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/ape-project?hl=en --- APE Project (Ajax Push Engine) Official website : http://www.ape-project.org/ Git Hub : http://github.com/APE-Project/
