Louis Charette,

Indeed you need to Bomb the client core in order to have the new
properties taken care of...
Supposedly version Ape version 2.0 will have this feature
predetermined, so wont be using Raw's anymore...

best regards.

On Jun 1, 6:31 pm, Louis Charette <[email protected]> wrote:
> To answer to myself, as far as I can tell, new user property are only
> accessible in the client JSF after you join a new channel or the server
> itself (Connect command). As for my game data, I can use a private
> property, so that takes care of that.
>
> But I have a new question regarding this: would there be a way to send the
> new property in the JSF so it's directly accessible as in 
> (http://www.ape-project.org/docs/client/core/user.html)?I guess I should
> probably create my own raw/command that store athe user object client side,
> but just in case...
>
>   - Louis
>
>
>
>
>
>
>
> On Wednesday, May 30, 2012 11:26:37 PM UTC-4, Louis Charette wrote:
>
> > Me again,
>
> > I checked everything in the Chrome console, but I just want to make sure:
> > If I use a custom command to set, server side, a user property (Using:
> >http://www.ape-project.org/docs/server/users/user.setproperty.html) after
> > the user has joined the channel, I won't find this property client side
> > (Usinghttp://www.ape-project.org/docs/client/core/user.htmlfor
> > example). It will only shows up when the user send a raw, for example. Is
> > that right?
>
> > I want to store some minor sensitive data (Game information & [secret]
> > position in the game) for each user. I would be nice to make sure no one
> > with a tiny bit of Ape knowledge "cheat", get the user position and find
> > everyone right away! hahaha!
> > For the raw, that not a big problem since I write my own commands and
> > don't need to add an "option" parameter to the sendRaw command.
>
> > Thanks,
> >   - Louis

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