Hi,

I am using APE in a multichannel mode this work perfect, however i am 
facing a problem which I don't know how to solve.

Currently I have on my server side JS a line like this:
chan.pipe.sendRaw('achievement', { content: params.data, 'pipe': 
chan.pipe.toObject()});

And in my client side:
pipe.onRaw('achievement', function(msg, pipe) {
     // do something
}

This works, however every user on this channel is getting a message that 
they made it to a new achievement but it only counts to 1 user. So I 
thought by changing the following I could fix it:
user.pipe.sendRaw('achievement', { content: params.data, 'pipe': 
chan.pipe.toObject()}); 

I changed chan to user but then nothing is received. Ofcourse I can do a 
check in my client side JS but it would be much nicer if APE can send the 
raw to only the user who has made it to the new achievement.

How would my client side js would look like for picking up the raw?

Thanks in advance.

Ronnie

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