Show us the complete code for your server side JS, how you get the user object 
etc.  

  - Louis

Envoyé de mon iPhone

Le 2012-07-06 à 02:57, RonnieV <[email protected]> a écrit :

> Hi,
> 
> I am using APE in a multichannel mode this work perfect, however i am facing 
> a problem which I don't know how to solve.
> 
> Currently I have on my server side JS a line like this:
> chan.pipe.sendRaw('achievement', { content: params.data, 'pipe': 
> chan.pipe.toObject()});
> 
> And in my client side:
> pipe.onRaw('achievement', function(msg, pipe) {
>      // do something
> }
> 
> This works, however every user on this channel is getting a message that they 
> made it to a new achievement but it only counts to 1 user. So I thought by 
> changing the following I could fix it:
> user.pipe.sendRaw('achievement', { content: params.data, 'pipe': 
> chan.pipe.toObject()}); 
> 
> I changed chan to user but then nothing is received. Ofcourse I can do a 
> check in my client side JS but it would be much nicer if APE can send the raw 
> to only the user who has made it to the new achievement.
> 
> How would my client side js would look like for picking up the raw?
> 
> Thanks in advance.
> 
> Ronnie
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