Hey,

Are you setting a custom timer? It is strange that there is no js error if
it stops working. My guess is the stack are flushed by an interval or a
timeout upon adding new elements.

Did you also try manually flushing the stack with send()?

On Sun, Jun 19, 2016, 10:36 AM Nicolas <[email protected]> wrote:

> Hi there,
>
> I have had lots of issues with my players' connection. After looking more
> closely, I have finally found one possible root cause.
>
> Some commands never reach the server. I then resend the same command. But
> these resent commands never reach the server either.
>
> This is contradictory with the fact that other commands still get through,
> like for example calling this.core.start() which correctly receive a
> SESSION response or sending a message to a channel/pipe.
>
> So basically, in these instances, APE is half-broken. It still has
> connexion and can send things but cannot send my custom commands.
>
> After a lot of investigations, I have just found out that from the moment
> the problems arise, this.core.request.cycledStack.stack is never reset and
> its size keeps growing as I try to resend the commands again and again.
>
> This indicates that this.core.request.cycledStack is broken and does not
> manage to send anything anymore.
>
> Does this ring a bell to anyone? Do you know if there is an easy fix to
> this? Why would this.core.request.cycledStack become unstable?
>
> I'll keep investigating, but in the meantime if anyone has any clue, that
> would probably save me some time.
>
> Thanks in advance!
>
>
>
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Sincerely,

Pablo Tejada

>From Mobile

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