Yes, I have set the APE cyclestack timer at 60ms instead I believe of 350ms 
by default.

I have not tried flushing the stack yet. For the moment, I have just forced 
a send to see if that is enough to solve the issue. I'll flush the stack if 
that's not enough!

Thanks for helping!

Nicolas.




On Sunday, 19 June 2016 18:23:29 UTC+2, Pablo wrote:
>
> Hey,
>
> Are you setting a custom timer? It is strange that there is no js error if 
> it stops working. My guess is the stack are flushed by an interval or a 
> timeout upon adding new elements.
>
> Did you also try manually flushing the stack with send()?
>
> On Sun, Jun 19, 2016, 10:36 AM Nicolas <[email protected] <javascript:>> 
> wrote:
>
>> Hi there,
>>
>> I have had lots of issues with my players' connection. After looking more 
>> closely, I have finally found one possible root cause.
>>
>> Some commands never reach the server. I then resend the same command. But 
>> these resent commands never reach the server either.
>>
>> This is contradictory with the fact that other commands still get 
>> through, like for example calling this.core.start() which correctly receive 
>> a SESSION response or sending a message to a channel/pipe.
>>
>> So basically, in these instances, APE is half-broken. It still has 
>> connexion and can send things but cannot send my custom commands.
>>
>> After a lot of investigations, I have just found out that from the moment 
>> the problems arise, this.core.request.cycledStack.stack is never reset and 
>> its size keeps growing as I try to resend the commands again and again.
>>
>> This indicates that this.core.request.cycledStack is broken and does not 
>> manage to send anything anymore.
>>
>> Does this ring a bell to anyone? Do you know if there is an easy fix to 
>> this? Why would this.core.request.cycledStack become unstable?
>>
>> I'll keep investigating, but in the meantime if anyone has any clue, that 
>> would probably save me some time.
>>
>> Thanks in advance!
>>
>>
>>
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>
> Sincerely,
>
> Pablo Tejada
>
> From Mobile
>

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