> Actually, someone doing the "minimalistic" approach will be doing the 20
> part of the 80-20 thingy... and will always get it wrong.
> http://www.joelonsoftware.com/printerFriendly/articles/fog0000000020.html

I'm not against having those features at all. I am against having to
drag around the whole toolbox for tightening one screw: having all
those panels and buttons all the time in my ui and all despite I do
not use 80% of them.

> The key 'holy grail' interface is to make a clean simple interface that
> is accessible, but can be drilled into or interrogated to access

How many places you need to start the drilling from? At each object
like clicking a file icon with mouse button? Or toolbars? What is more
usable in what situation? Depends on the workflows and customs? Do I
really need to have in the same GUI toolbar, pane on left (that has
tabs), pane on right, full blown menus at the same time?

> advanced features. A user/advanced mode flip is a cop-out and a poor
> solution. similarly stripping the interface away to it's bare metal and

Showing lots of stuff someone really doesn't want to see or sometimes
even be aware of isn't nice either. Hiding some would be accomplished
by the flip - although yes, it creates the mentioned problems
elsewhere.

> forcing users to set configuration settings in some form of separate
> "advanced settings" editor is also a poor solution.

It is painful enough so that often I have just satisfied to the defaults.

> Similarly in file browser mode I have a plain window showing my folder
> contents and then a very small space taken up around the edge showing a
> status bar and a strip on the left of all the funky features I've
> installed that I need to open up and expand out to access. On the whole
> even on a small screen very little screen space appears to be wasted.

Somewhat like this I take.. http://www.konqueror.org/pics/konq_icon.png

It's just me but this is what I think of it.

In the toolbar I understand the first buttons. Back, forward and so
on. After the first 6, I've always used those functions from
elsewhere. (What on earth is that last icon with bricks? Click this if
you want to get smashed with a brick?) For instance cut files? Select
them first, right click or use keyboard.. Using that panel button
feels really unnatural at least to me.

Should an UI offer one way to accomplish the same thing? More than
one? All of them? But doesn't offering many ways get slightly
confusing too? I would never want to force people on my workflows but
I'm wondering why I have to have all of that stuff that is obviously
for other people..

That rolling wheel at the end can tell me a lot about the status. It
could do much more actually. On the next line.. I understand already
what the text field is for, I'm not complete retard thank you. What is
that enter button at the end of the line? I have never figured any use
for it. (The way you can search with the address field is superb btw.
It's absolutely magnificent.)

Those two lines can be combined very easy. Doesn't the system in fact
already allow it... Saving one "line" worth of space for real stuff.
What do I need personally the status bar for? Seeing the size of
files? 1 byte or 1 yottabyte, I don't honestly care. Often I don't
want to know. Just drag and drop and that's it. I disable that.

The side bar can work very nicely though. I don't use them myself much
but I've used Windows Explorer's sidebar sometimes. It groups and
shows some usual actions and preview and basic information in a
visually pleasant way. It's nice how it changes the content and
options depending on what you had selected - and the actions you
possibly might want to take are always clearly visible and roughly at
the same place.

Then the menu.. Perhaps I should try the menus moved at the top of the
screen to the special panel.

> Perhaps I don't need quite so many icons, but they're pretty and
> everyone loves pretty icons.

Do they? I do, on desktop. Couple familiar launchers (~5 of them) that
I use mostly. That's nice. On panels? Hard to figure out what they
will do from the looks. I know this problem is being addressed by a
few projects such as Tango and umm.. Oxygen? I don't expect them to
succeed very well.

> > no menus at all (!),
> ? ok, you may be in a minority here. How do you "find" what options are
> available whilst browsing the app... or take actions quickly with a
> keyboard?

My thought has been to be able to access that menu. Not get rid of it.
Click in a certain way and it pops up. I can generally remember what
applications usually are able to do - and if it is doable I will find
it with a quick glance. First time might be slightly slower but I
don't expect going there constantly - depending on many factors
though.

Making the menu system someone less intrusive is an option however
too. I have been playing with the idea of using the fixed menu bar
position at the top of the screen ala Apple but never really tried
using it so far. That would mean.. There is only one menu bar visible,
even if I had dozen Kedits open.

> > no panes, no status bar at the bottom (!)
> So where do you display current context information or current status?

I do not. I got working (spatial etc) memory and like using it.
Perhaps, if you really wanted, a side panel. Never a bar at the bottom
where I'd never even notice to look.

> Ah I see are you saying this is how you would like your apps configured,
> as opposed to this is how apps should run in a simple mode for most users.

If I could do it - and without having to configure each k* application
one by one - I'd be happy already.

> If apps are designed/developed in such a way that advanced settings need
> to be drilled into, then there's no need for such a mode switch.

But with how many drilling points and eating how much space.. In some
application I remember seeing a toolbar at top. Tab bar at left.
Tab/toolbar at right. More buttons at bottom. I had serious problems
finding any starting points. (I recall it being some developer tool
but I think at least some programmers are humans and users too.)

> Is the problem for you that it's not possible to make KDE look like
> Gnome? "good looking" is certainly a pretty subjective opinion.

No. I don't care much about Gnome's looks in what comes to themes or
such. I just like personally light interfaces with stuff available but
not visible unnecessarily all the time.

> Sorry, but what is anyone supposed to do to address issues simply
> described as "the main bar is really bad", "handles? Argh. ugly".

They do not act transparently in any sane way. Although you can set
options for certain elements of the kde ui, some do not obey. Sorry
about being unclear, I misthought that people have tried that stuff.
(That mentioned problem example is known and being addressed afaik)

> > What have you Appeal people in your minds actually for KDE4? I'm just
> > wondering..
> It's going to be perfect, beautiful, a combined user interface/ work of art.
> Or something.

I wish.
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