Anthony Fairchild wrote:
> I'm going though my code, fixing compile errors and I found a missing
> function SDL:SDL_SAVEBMP, which was in previous versions.  I am using
> it to cache my puzzle pieces.  I grep'ed for 'save' and did not find
> any new functions to replace it with.
> 
> I'll comment it out and see if anything else is missing.
> 
> Anthony
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> 


It's probably changed to sdl-cffi::sdl-save-bmp, or something.

For now you can pass it the foreign pointer to the SDL_Surface which you
can get using (sdl:fp a-SURFACE). I don't think anyone had used this
prior to you. I'll write a wrapper for it this evening.

- Luke


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