I ran the metaballs example in both sdl and sdl-gfx. The sdl-gfx version, using the C native draw-line calls, runs about 130% faster than the sdl version using the Lisp native draw-line calls.
200fps in sdl-gfx versus about 150fps in sdl. - Luke _______________________________________________ application-builder mailing list [email protected] http://www.lispniks.com/mailman/listinfo/application-builder
