On 2/9/07, Luke Crook <[EMAIL PROTECTED]> wrote:
> I ran the metaballs example in both sdl and sdl-gfx. The sdl-gfx version, 
> using
> the C native draw-line calls, runs about 130% faster than the sdl version 
> using
> the Lisp native draw-line calls.
>
> 200fps in sdl-gfx versus about 150fps in sdl.
>
> - Luke


That's not bad for the lisp native version ;-)

Justin
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