On 3/22/07, Luke J Crook <[EMAIL PROTECTED]> wrote:
> Christopher Eineke wrote:
> >
> > what parts of lispbuilder-sdl do you think need the most work right now?
> >
>
> 1) Tutorials; We need at least one.
>
> 2) Ellipses. Fast filled Trigons and Polygons.
>
> 3) Antialiasing; It would be great to have support for this.
>
> 4) Sprites; We need a sprite capability.
>
> 5) Collisions; Bounds collisions (circle/square) and pixel collisions.
>
> 6) Dirty Rects;
>
> 7) A second event model; I use WITH-EVENTS, but others prefer overriding
> a mouse-moved method.
>
> 8) Backgrounds; For easy scrolly parallax type effects (Shadow of the
> Beast etc.)
>
> 9) Profiling/Optimization
>
> - Luke

Has anyone written CL wrappers for the GTK library? If not it would be
a way to add cross platform mature Gui support.

In addition it's possible with some fiddling to get an SDL window into
a GTK window, which means you can write a game editor or some other
GUI application that requires fast graphics support.



Justin
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