Creighton Hogg wrote:
> Hello lispers,
> So I was glancing over the documentation for the lispbuilder-sdl bindings
> and it looks pretty cool.  My main question is if anyone had any caveats
> about doing a project like a small computer game using it.  The basic game
> will be a console-style rpg, i.e. closer to Final Fantasy than Oblivion,
> and
> the graphics shouldn't require anything too fancy.

The core API's have been stable for a couple of months now. I have been
holding back the next release while writing the documentation. I think
the documentation has now reached a point that one no longer needs to
examine the code in order to decipher a function's behaviour. So I think
that lispbuilder-sdl is definitely production ready.

We can make the next releases of lispbuilder-sdl, -sdl-gfx, -sdl-image
and -sdl-ttf right after I move lispbuilder-sdl-cffi to the new SWIG
bindings.

Will you be using OpenGL, or SDL software rendering?

- Luke



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