Creighton Hogg wrote: > Hello lispers, > So I was glancing over the documentation for the lispbuilder-sdl bindings > and it looks pretty cool. My main question is if anyone had any caveats > about doing a project like a small computer game using it. The basic game > will be a console-style rpg, i.e. closer to Final Fantasy than Oblivion, > and > the graphics shouldn't require anything too fancy.
The core API's have been stable for a couple of months now. I have been holding back the next release while writing the documentation. I think the documentation has now reached a point that one no longer needs to examine the code in order to decipher a function's behaviour. So I think that lispbuilder-sdl is definitely production ready. We can make the next releases of lispbuilder-sdl, -sdl-gfx, -sdl-image and -sdl-ttf right after I move lispbuilder-sdl-cffi to the new SWIG bindings. Will you be using OpenGL, or SDL software rendering? - Luke _______________________________________________ application-builder mailing list [email protected] http://www.lispniks.com/mailman/listinfo/application-builder
