On 4/4/07, Luke J Crook <[EMAIL PROTECTED]> wrote:

Creighton Hogg wrote:
> Hello lispers,
> So I was glancing over the documentation for the lispbuilder-sdl
bindings
> and it looks pretty cool.  My main question is if anyone had any caveats
> about doing a project like a small computer game using it.  The basic
game
> will be a console-style rpg, i.e. closer to Final Fantasy than Oblivion,
> and
> the graphics shouldn't require anything too fancy.

The core API's have been stable for a couple of months now. I have been
holding back the next release while writing the documentation. I think
the documentation has now reached a point that one no longer needs to
examine the code in order to decipher a function's behaviour. So I think
that lispbuilder-sdl is definitely production ready.

We can make the next releases of lispbuilder-sdl, -sdl-gfx, -sdl-image
and -sdl-ttf right after I move lispbuilder-sdl-cffi to the new SWIG
bindings.

Will you be using OpenGL, or SDL software rendering?


That's really great to hear, thank you.
I'm actually not entirely sure whether we'll be using SDL's rendering or
OpenGL.  At this point we just have a lot of notes on what we're trying to
do, and want to pick an engine/implementation language to do it.  Myself,
I'm pushing a bit for Common Lisp.
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