On 4/4/07, Luke J Crook <[EMAIL PROTECTED]> wrote:
Creighton Hogg wrote: > Hello lispers, > So I was glancing over the documentation for the lispbuilder-sdl bindings > and it looks pretty cool. My main question is if anyone had any caveats > about doing a project like a small computer game using it. The basic game > will be a console-style rpg, i.e. closer to Final Fantasy than Oblivion, > and > the graphics shouldn't require anything too fancy. The core API's have been stable for a couple of months now. I have been holding back the next release while writing the documentation. I think the documentation has now reached a point that one no longer needs to examine the code in order to decipher a function's behaviour. So I think that lispbuilder-sdl is definitely production ready. We can make the next releases of lispbuilder-sdl, -sdl-gfx, -sdl-image and -sdl-ttf right after I move lispbuilder-sdl-cffi to the new SWIG bindings. Will you be using OpenGL, or SDL software rendering?
That's really great to hear, thank you. I'm actually not entirely sure whether we'll be using SDL's rendering or OpenGL. At this point we just have a lot of notes on what we're trying to do, and want to pick an engine/implementation language to do it. Myself, I'm pushing a bit for Common Lisp.
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