On 7/7/07, Luke Crook <[EMAIL PROTECTED]> wrote:
Anthony Fairchild <[EMAIL PROTECTED]> writes: > Hello Everyone,In case anyone is interested I've created a Windows setup > program for my very humble and cheesy jigsaw puzzle game written using the > lispbuilder libraries. I just installed it and it works flawlessly; even the sound :) I'll link to it from the lispbuilder homepage if that's OK with you?
Thanks for giving it a try. It would be very nice to add a link from the lispbuilder page, thanks! Soon I will need to find a real hosting service for my game and other projects as I am currently running my own server off of my cable modem. Do you have any suggestions for cheap, lisp-friendly web hosting? Did you use Lispworks? I am using Lispworks Pro for this project. There really isnt anything Lispworks specific other than the way the delivery is done. Are the jigsaw pieces rotated in realtime, or are the
rotations calculated and then cached?
I'm pre-creating a sprite sheet with all of the pieces and their rotations. The rotations are done in C at the moment. Doing the rotations in Lisp was fast enough but I was having a weird problem with performance in some situations after the images were loaded and cached. The game would hiccup when dragging peices around. The only thing I could think of that was the GC was kicking in. I spent a bit of time trying to figure it out but finally took 1/2 hour to rewrite floodfill and rotate in C. That fixed the problem and made the game run faster so I stuck with it. Well done! Thanks!
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