Anthony Fairchild wrote:
> I'm pre-creating a sprite sheet with all of the pieces and their
> rotations.  The rotations are done in C at the moment.  Doing the
> rotations in Lisp was fast enough but I was having a weird problem with
> performance in some situations after the images were loaded and cached. 
> The game would hiccup when dragging peices around.  The only thing I
> could think of that was the GC was kicking in.   

That is worrying. It explains 'afsdlutils.dll' :)

What are you using sdl_gfx and readline5 for?

- Luke
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