Elliott Slaughter wrote: > I've been working on making the interactive console in my game work > over the last couple of days, and I managed to solve the problem of > not being able to exit the console by using throw/catch and some > global method definitions. I think I have most of it under control > now, but if anyone has any advice about embedding interactive consoles > in general, I would still like to hear anything you have to say. > > My first thought was that you could execute (break) when the user types a backquote. But this drops you into the debugger in SBCL. But at least you can then (continue) easily enough.
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