Hi,

I've been working on my game again lately, and one thing I would like to do
is collision detection. To make collision detection sufficiently accurate, I
figure I'll need some sort of pixel perfect algorithm, for which I need
access to the pixels of a surface. Thanks to a previous discussion on this
mailing list, I already know how to do that, but what I *don't* know is how
to find the color key of a surface so I can figure out if a pixel is
transparent or not. There are functions for set-color-key and
clear-color-key but I don't see any get-color-key, and I'm not really sure
how to get it, except by saving the argument passed to load-image and
constructing the color-key manually.

Also, I think I know a reasonably decent algorithm for collision detection,
but any suggestions on the topic would be appreciated anyways ;-)

Thanks!

P.S. I've been wondering why the keyword arguments to load-image are
:key-color and :key-color-at instead of :color-key and :color-key-at (not
that it really matters, it's just a fascinating anomaly).

-- 
Elliott Slaughter

"Any road followed precisely to its end leads precisely nowhere." - Frank
Herbert
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