Just fyi, you don't need pixel-perfect collision detection for
sufficient collision detection. I don't think most games bother. If
you can do it easily, then great, but I don't think it's very
common. Often, it's undesirable, because, for a variey of reasons, you
want to treat your objects as some other type of shape, such as a
circle, rectangle, or ellipsoid. Often in shooters, the collision area
for the hero character will be slightly smaller than the graphics in
order to give the player a little breathing room and keep them from
feeling cheated when a bullet barely grazes them.

Here are some good books:

http://www.amazon.com/Collision-Detection-Interactive-Environments-Technology/dp/155860801X/ref=pd_bbs_sr_2?ie=UTF8&s=books&qid=1216958047&sr=8-2

http://www.amazon.com/Geometric-Computer-Graphics-Morgan-Kaufmann/dp/1558605940/ref=sr_1_7?ie=UTF8&s=books&qid=1216958078&sr=1-7

The first one says "3D" in the title, but it's just as applicable to 2D.

-austin

-- 
Austin Haas
Pet Tomato, Inc.
http://pettomato.com

On Thu Jul 24 12:14 , Elliott Slaughter wrote:
> Hi,
> 
> I've been working on my game again lately, and one thing I would like to do
> is collision detection. To make collision detection sufficiently accurate, I
> figure I'll need some sort of pixel perfect algorithm, for which I need
> access to the pixels of a surface. Thanks to a previous discussion on this
> mailing list, I already know how to do that, but what I *don't* know is how
> to find the color key of a surface so I can figure out if a pixel is
> transparent or not. There are functions for set-color-key and
> clear-color-key but I don't see any get-color-key, and I'm not really sure
> how to get it, except by saving the argument passed to load-image and
> constructing the color-key manually.
> 
> Also, I think I know a reasonably decent algorithm for collision detection,
> but any suggestions on the topic would be appreciated anyways ;-)
> 
> Thanks!
> 
> P.S. I've been wondering why the keyword arguments to load-image are
> :key-color and :key-color-at instead of :color-key and :color-key-at (not
> that it really matters, it's just a fascinating anomaly).
> 
> -- 
> Elliott Slaughter
> 
> "Any road followed precisely to its end leads precisely nowhere." - Frank
> Herbert

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