Kris De Schutter wrote:
> Justin Heyes-Jones wrote:
>> I think it depends how you got lispbuilder. For me I use the svn
>> repository, and when I grab lispbuilder I see the following in the
>> trunk folder ...
> 
> Aha. I just downloaded a tar.gz somewhere. The svn is indeed much more 
> extensive than what I got.
> 
> I'll retry with the svn version, and keep you up to date. Thanks for the 
> pointer!

The svn version works on my mac, but still requires the patches I wrote 
about earlier (minus the exposing of gl-set-attribute). The 
lispbuilder-opengl works without modification. I tried the gears 
example, and it runs perfectly.

Should I generate a new patch based on the latest svn version, or is the 
old one enough for you to make the changes ?

Kind regards,

Kris

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