On Mon, Sep 22, 2008 at 12:34 PM, Michael McDermott < [EMAIL PROTECTED]> wrote:
> Hello, > > I was attempting to use SDL (lispbuilder-sdl) to load a texture for use in > OpenGL (cl-opengl). The call to gl:tex-parameter-2d requires passing in a > sequence of pixels. In the original struct, SDL_surface has a member, > pixels. What I am trying to figure out is how to access the pixels member in > the wrapper class for SDL_surface. > (slot-value surface 'sdl::pixels)? -- Elliott Slaughter "Any road followed precisely to its end leads precisely nowhere." - Frank Herbert
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