On Mon, Sep 22, 2008 at 12:34 PM, Michael McDermott <
[EMAIL PROTECTED]> wrote:

> Hello,
>
> I was attempting to use SDL (lispbuilder-sdl) to load a texture for use in
> OpenGL (cl-opengl). The call to gl:tex-parameter-2d requires passing in a
> sequence of pixels. In the original struct, SDL_surface has a member,
> pixels. What I am trying to figure out is how to access the pixels member in
> the wrapper class for SDL_surface.
>

(slot-value surface 'sdl::pixels)?


-- 
Elliott Slaughter

"Any road followed precisely to its end leads precisely nowhere." - Frank
Herbert
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